Celebrating Our Successes, with a Little Help from Our Friends
Making games involves a lot of hard work, sweat, and yes, some tears. So when the opportunity comes along to take a step back from the computer and celebrate, we take it.
That happened on a Monday evening here in winter, when our local game co-op hosted a big event. The St. Louis Game Developers Co-Op provides support, resources, events, and community to game developers in St. Louis, and Brunette Games is proud to be a member. Indie game development especially can be a lonely pursuit, so it's great to have a cooperative of likeminded solos and studios to tap for inspiration and commiseration.
One of the coolest aspects of membership in the Co-Op is the annual party - where the above patch is given to every developer who made a game that year. It's basic game theory: We came, we saw, we kicked their @#$; now we want the reward. And it works. The patches are fairly well coveted. Just ask Brunette Games team members Dexter Woltman and Tamsen Reed, who received their first one.
The most thrilling part of the evening was hearing all the games made by St. Louis developers in 2018. It was a loooong list!
We also had a little Brunette Games pre-party at HQ, which was an excuse to hang out a bit and enjoy the lovely gift sent to us by our friends at G5 Games. You really can never go wrong with chocolate and Champagne. We're proud of our work on G5's high-quality games Homicide Squad: Criminal Intent, Jewels of Rome, and for two years now, Survivors: The Quest.
We toasted to G5 as well as our friends at Cherrypick Games, whose games My Beauty Spa: Stars & Stories and an interactive novel series called Crime Stories we are also very proud to be a part of.
As some of you know, Dexter and Tamsen are both former students of mine from the game design program at Webster University. It was fun to have them bring +1s for the evening that also have connections to Webster: Sam Falvey, another former student of mine and a great artist, and also an artist and Webster student, Ellen Warning, whose acquaintance I first made in game form. Dexter had created a game inspired by her and submitted it for an assignment in my World Design class ("Ellen: The Game"). This might be the first time I've ever met the game version of someone first, and then met her in real life.
Sadly missing from the festivities was our fourth team member, Elisa Mader, who represents Brunette Games in Seattle. But all was not lost, as her contribution was celebrated in absentia, and we sent her both a patch - she is after all an honorary St. Louis developer - and a pack of chocolates with Missouri pecans. She said she couldn't put them down.
Thanks to all our clients, players, supporters, friends, and family. You helped make 2018 a successful year of accomplishment and change for Brunette Games!
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