When Your Friends Become the Story: A Narrative Beginning
Here's Dexter Woltman with a window into the student assignment that helped him get a job in the game industry.
Before I was hired on as junior writer/designer here at Brunette Games, I was a student in Lisa Brunette’s class at Webster University. It was a narrative writing class, of course, and one that specialized in video games. Over the course of the semester, Lisa had taught us all sorts of useful practices and tips. When it came time for our final, we students were given a choice. We could either write the script for a game, or turn in an entire game we made ourselves. I did the latter, and it’s part of what led to my involvement with Brunette Games.
Anyone who has known me for long knows that I’ve always had a habit of writing stories about my friends. In high school, it was short stories and books about friends. In college, it evolved into a different format... first movie scripts, and then games about my friends. Writing about friends is actually a great practice for any writer. It allows you to draw upon pre-established, deep, complex characters, and craft a narrative around them. It helps writers realize the complexity that comes into each character, and how every little quirk is just part of a larger whole. Once a writer understands that, it makes it easier to craft original, equally complex characters. I’ve been practicing my craft this way for a lot of years now, and I’m not even the only one on my campus who does it.
When it came to Lisa’s final assignment, I decided to create my own game using a software called RPG Maker MV. Coincidentally, during that same semester, it was my roommate Ellen’s birthday. To celebrate the birthday of one of my closest friends, I decided to make my game about her, which is the beginning of how Ellen: The Game came to be.
Ellen: The Game proved to be a successful venture for me. Clocking in at about three to four hours of game time, it was an enjoyable story about my friends and me living inside an actual video game. It also took itself very literally. In the game, my narrative counterpart had created the game world for Ellen, only for the characters to lose control of it to a mysterious villain. Not only did Ellen and my friends love it, but Lisa Brunette did, too, and that helped pave the way for me to eventually join Brunette Games.
Ellen: The Game also taught me a lot about game development as a whole. To start, it’s so much more than just writing a story. RPG Maker MV does a lot of the heavy lifting for creators, but there’s still a lot of programming and development that goes into the creation process. There are maps to account for, resources, limitations, items, et cetera. All of that had to be funneled into narrative. Just about everything a game needed, I had to create on my own. And when RPG Maker MV couldn’t match my preferences, I had to look to external sources for coding and plug-in management. It was a lengthy process, but also an enjoyable one.
Throughout the entire development process on Ellen: The Game, there were two things I learned that stuck out to me the most. The first was the value of honest feedback. As much as my friends loved the game, nothing is perfect. Bosses were too hard, the level cap was small, and the non-manual save system was limiting. The second thing that stuck out to me was narrative planning. When it came to Ellen: The Game, I thought of it more as a minor, personal project. A lot of the story was sort of made up as I went along, including the ultimate villain reveal, which happened to be a vacuum cleaner named Fuego. I knew that in the future, I had to plan out these narratives more thoroughly. I had to know exactly where I wanted my characters to be, and when I wanted my characters to be there. And that is exactly the mindset I carried into Paradise: The Sequel.
I began creating Paradise: The Sequel the summer after I finished Brunette’s class. A much more ambitious project, it was the next step on the road that eventually came to be the New Dork Trilogy, New Dork City being a primary location in the games that features hundreds of Ellen duplicates as its citizens. This time, I was much more prepared. I learned from my experiences with Ellen: The Game and came into the project with a full narrative outline, as well as with all the feedback I received from my first venture. Bosses were easier, the level cap was doubled, and now players could save on the fly. The story itself was also more ambitious, bringing the characters from the first game into the “Trash Bin” of the original game world. It ultimately led to a split narrative, with an important choice that brought players to one of two entirely different final chapters.
Paradise: The Sequel was a hallmark of my personal projects. It gave me a great experience with game and narrative development. By the end, it was about eight hours of adventure, if players included both endings, as well as the different post-stories attached to each one. By the time I was done with it, I didn’t want to stop. I wanted to finish the story and go out with a bang, which is exactly why I began developing Parallel: The Finale.
Parallel: The Finale has been my most ambitious project yet. Nine months in, and I’m still not finished with it. The story follows a large time jump and takes the characters to a parallel universe, doubling the cast with parallel counterparts. The narrative is also much deeper, now having characters deal with losses and personal developments. By this point, I had perfected the characterizations of my friends, and now I wanted to show how I could change them. I’ve also taken what I’ve learned from my time at Brunette Games, doubling down on narrative and emphasizing the value of teamwork by bringing in friends to help with character designs, narrative feedback, and custom animations.
What started out as a hobby grew into an academic project. What grew as an academic project led to a position, one that I can continually learn new things from that enhance my writing skills. Filled with passion and commitment, the New Dork Trilogy has been an incredibly momentous project for me. It’s something I will likely never forget. And now, as I evolve to new, exciting things, it’s very likely Parallel: The Finale will be the last story I ever write about my friends. As sad as I am to see that go, it’s almost like a final send-off for me as I graduate college, something that will drive me into the next era of adulthood. Ellen: The Game started a new chapter of my story, but it certainly didn’t end it.
In the quiet town of Eldoria, where secrets whispered through the rustling leaves and ancient tales echoed in the stone-paved streets, a peculiar event unfolded that would forever alter the destinies of a tight-knit group of friends.
It all began on an ordinary Friday evening, as the sun dipped below the horizon, casting a warm glow over the small, worn-out rules of cutthrought pool coffee shop that had become the unofficial gathering spot for the inseparable friends. As the aroma of freshly ground coffee beans mingled with the laughter and animated chatter, a mysterious old man shuffled into their midst.
With a twinkle in his eye and a timeworn book in hand, the old man approached the group, singling out one friend with an uncanny sense of recognition. "You, my dear, hold the key to a tale untold, a story woven in the threads of friendship and destiny," he uttered in a voice that seemed to carry the weight of ages.
Intrigued yet skeptical, the friends exchanged puzzled glances. The old man unfolded the dusty pages of his book, revealing a map that seemed to pulsate with an otherworldly energy. He spoke of a hidden realm beyond the veil of reality, a place where the very essence of their friendship held the power to shape a narrative unlike any other.
Posted by: Cora | 01/17/2024 at 11:22 AM
Crafting a compelling narrative beginning is essential to capture the reader's attention and set the tone for your story. Here are a few examples of narrative beginnings across different genres:
Example 1: Fiction (Adventure)
"The wind whispered through the ancient trees as young Emily stepped into the dense forest, the crunch of leaves beneath her boots echoing in the stillness. Little did she know that this unplanned adventure would unveil secrets hidden for centuries."
Posted by: mis email | 02/07/2024 at 07:40 AM
Once upon a time, in a small village nestled between rolling hills and whispering forests, there lived a young woman named Elara. Her days were filled with the simple joys of tending to the garden that her grandmother had lovingly cultivated for generations. Each bloom and blade of grass seemed to carry the echoes of stories passed down through her family.
One crisp morning, as the first rays of sunlight painted the sky in hues of gold and pink, Elara discovered a peculiar key tucked within the roots of an ancient oak tree near the garden. Intricately crafted and gleaming with an otherworldly glow, the key seemed to hum with a mysterious energy that sent shivers down her spine.
Curiosity sparked within Elara's heart, and with the key clasped in her hand, she set out on a journey that would unveil secrets hidden for centuries. Little did she know that this humble key would unlock not only forgotten doors but also the chapters of her own destiny.
As she ventured beyond the familiar landscapes of her village, Elara encountered enigmatic creatures and encountered challenges that tested not only her strength but also her character. The key, it seemed, held the power to reveal the threads connecting her past to the present and the unfolding tapestry of the future.
Thus began Elara's odyssey, a tale woven with magic, mystery, and the unwavering spirit of a young woman discovering her place in a world where the ordinary and the extraordinary danced hand in hand. The journey ahead was uncertain, but with each step, Elara felt the pulse of adventure echoing in her heart, beckoning her to embrace the extraordinary destiny awaiting her.
Posted by: snaptube apk | 02/13/2024 at 02:09 AM
In the heart of the bustling city of Eldoria, where towers touched the sky and the streets hummed with the rhythmic pulse of life, a peculiar incident set the stage for an extraordinary tale.
It all began on a foggy evening when Leo, an aspiring inventor with a penchant for uncovering secrets, stumbled upon an ancient, dusty tome in the hidden corners of his grandfather's library. The worn pages spoke of a long-forgotten artifact said to possess the power to bridge realms and unlock dormant magic within the city.
Intrigued by the possibilities, Leo embarked on a quest to locate this mystical artifact. Armed with the dusty tome as his guide, he navigated through the labyrinthine alleys and forgotten tunnels that crisscrossed Eldoria. Little did he know that the artifact held not only the promise of untold wonders but also the key to a centuries-old mystery that had shrouded his family in shadows.
As Leo delved deeper into the heart of Eldoria's mysteries, he encountered a motley crew of characters — from eccentric scholars to cryptic mystics, each with their own motives and secrets. The city, once familiar, transformed into a tapestry of hidden realms and enigmatic forces waiting to be unveiled.
The artifact, an ornate hourglass infused with ethereal light, pulsated with a rhythm that echoed the heartbeat of Eldoria itself. Leo's journey became a race against time, and with each step, he unraveled not only the secrets of the artifact but also the intertwined destinies that bound him to the city's magical legacy.
As the first stars twinkled overhead, Leo stood at the crossroads of discovery, ready to unlock the mysteries hidden within Eldoria's embrace. Little did he realize that his quest was but the prologue to a grand narrative, where every choice would shape the destiny of the city and those who called it home.
Posted by: jtwatsapp | 02/13/2024 at 02:18 AM
Once upon a time, in a quaint village nestled among rolling hills and verdant forests, there lived a young apprentice named Eira. She had always been drawn to the mysteries of the natural world, spending her days exploring the woods and tending to the herb garden outside her small cottage.
Eira's fascination with herbs and potions led her to seek out the village healer, an elderly woman named Elder Willow, who possessed a wealth of knowledge about the healing properties of plants. Under Elder Willow's guidance, Eira learned the art of herbalism and the secrets of crafting remedies to ease pain and cure ailments.
As the seasons passed and Eira's skills grew, whispers of her talent spread throughout the village. Soon, people from far and wide sought her remedies, believing in her ability to heal even the most stubborn of maladies.
But amidst the tranquility of village life, a shadow loomed on the horizon. Rumors began to circulate of a mysterious illness sweeping through the neighboring villages, leaving devastation in its wake. Despite her youth and inexperience, Eira knew she could not stand idly by while others suffered.
With determination in her heart and a satchel of herbs slung over her shoulder, Eira set out on a journey to confront the unknown and unravel the mysteries of the sickness that threatened her homeland. Little did she know that her quest would lead her down a path of danger, discovery, and unexpected alliances, as she embarked on an epic adventure that would test her courage, compassion, and the very limits of her abilities.
And so, with the wind at her back and the promise of adventure beckoning, Eira ventured forth into the unknown, ready to face whatever challenges lay ahead on her quest to heal the land and protect those she held dear.
Posted by: eq mis | 04/03/2024 at 02:48 AM