Top of Our Game: A Cover Story, PocketGamer, and a Podcast to Help Ukraine
We celebrate our seventh anniversary as a studio this month, and we've enjoyed a bit of fanfare around the milestone. Here's a roundup of Brunette Games in the news as we reflect on how far we've come.
Cover This
Our team landed on the cover of the Community News, a newspaper that itself has been in business more than a hundred years. As reporter Wendy Todd points out in her lede, while women make up 46 percent of video-game players, they represent only 16 percent of executives in the industry. So our founder's place in the industry was not without its hard-won aspects, though Lisa Brunette herself cites Brunette Games' status as a small business as her number one challenge: "Increasingly, the world is built to work against us, with rules and regulations often favoring large corporations at the expense of mom-and-pop shops like Brunette Games."
Fun Fact: Community News is Brunette Games team member Sara Hardin's former employer; she penned stories on beekeepers and veterans for this well-loved paper before joining us as a writer/designer.
In the Pocket
Our story was picked up by PocketGamer.biz, which highlighted Brunette Games' status as a niche storytelling studio, a key aspect of our success:
For a diverse, female-led studio like Brunette Games, this anniversary will not only be an achievement in itself but also symbolic of how a specialist studio can maintain its place in the mobile gaming industry. While many may think that a studio has to be all things at once, being able to focus on providing critical narrative support has helped their games consistently chart across top 20s.
We couldn't agree more.
Stairs to the Top
CEO Lisa Brunette was a guest on the GameDevStairs Podcast, a free philanthropic community whose mission is to help people start their careers in game development. They outreach especially to those affected by the current war in Ukraine, connecting 2000+ subscribers in their Telegram channel from Russia, Ukraine, Belarus, and elsewhere. Here's the hourlong interview with Sergey Gres of GameDevStairs:
It was an honor for us to help out GameDevStairs, which offers such an important service to the game community.
The 7-Year Itch
It's said in US culture that a relationship can suffer from the "seven-year itch," as the couple might feel tempted to stray from their mission together when they cross that milestone. As for us, we're fully committed to our focus on great game storytelling. We added voice acting to our suite of offerings back in 2019, and we're exploring some new services you might see on our menu in the year ahead. We're very proud of our accomplishments, which include:
- We have credits for the narrative in 36 games, many of them top-performing, genre-defining hits, including Merge Mansion, Lily's Garden, and Matchington Mansion. Our clients' games consistently rank in the top 20 in the app store charts and are played by billions.
- Our expertise spans casual mobile genres: hidden object, match-3, slots, merge, jigsaw, and others. We also have extensive experience on deep interactive novels with branching dialogue, including the first mystery novel published in the Choices app. We've recently expanded into subscription-based games as well, with Netflix and Apple projects currently underway, and we've worked on some mid-core projects, including one NFT/blockchain title.
- Our clients include large, well-established studios such as Jam City and Metacore, as well as talented up-and-comers like Trollgames and ZiMAD. We've worked on some of the best IPs in the world: M&M'S, Family Guy, Disney Frozen.
We've weathered incredible change over our seven years in business, and we've witnessed great creativity and innovation in our clients' projects as well. We look forward to what lies ahead. Here's to another seven years!