Game Writing Feed

From Geek to Geekle: Presenting on Humor

Dexter Woltman

By Dexter Woltman

I always considered myself a geek—frequently opting to showcase my Star Wars or LEGO collections over fitting in with my peers. So, when a company named Geekle reached out to Brunette Games to present at an upcoming event, I knew I had to say yes. Over the week of August 31st, Geekle hosted an online Game Development Global Summit. Experts in game design came together to give valuable insight into the industry.

I had the honor of taking part in the Global Summit. At Brunette Games, I developed a growing expertise in writing humor for the casual game market. I decided to share these skills with the world by presenting how humor can bridge a player's investment in the game they're playing. The official abstract of my presentation:

At Brunette Games, we’ve always believed in three pillars of game storytelling: conflict, mystery, and connection. While there are various forms of connection, one of its cores is the emotional investment players form with the characters and story in a game. One way to bridge this connection is through the use of humor. This talk includes:

- How humor is essential to certain genres.
- How to write effective humor.
- How to use humor to bridge the pillars of storytelling.

To see my presentation for yourself, check out the YouTube link below!

 


New Release: 'Cooking Confidential' for Archosaur Games

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By Lisa Brunette

It's been a real team effort here at Brunette Games to help our client Archosaur bring this title to market. Dexter Woltman, Amanda VanNierop, Sara Hardin, and I design the story, character concepts, and tutorial as well as write all of the in-game dialogue and other text, with voice overs planned for the global launch as well. It's been a privilege to work with the awesome Archosaur team, and we're all quite proud of this game. It soft-launched in other markets this spring, and there's now a US Android version you can download for free from the Google Play store. Please join us in congratulating Archosaur on their successful title! 

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Official Description

"Cooking Confidential" is an easy-to-understand and quick-to-learn cooking simulation game. You can make food efficiently and orderly according to the customer's order, and then hand it to the customer to get gold coins. In cooking, you can enjoy the fun of being a chef, and you can also feel the fun of running a successful restaurant as a boss!

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[Game Features]

Picture display: 3D production, delicate image, and exquisite graphic!

High sense of substitution: suspenseful game plot, make you emotional ups and downs!

Customized facial features: You can choose any characters in the game, and even make up them and dress them up as you like!

Food making: Click on the ingredients to make it, and provide it to customers to get gold coins!

Serve customers: Make various kinds of food according to customer order requirements, and you can get more coins by hitting the dishes!

Restaurant decoration: What do you want to decorate your restaurant like? , Decoration can make the restaurant more appreciated and patronized by customers!

Various themes: unlock different styles of restaurants to meet the gourmet needs of customers all over the world!

Walkthrough


Brunette Games Team Promotions!

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Dexter Woltman, recently promoted to writer|designer II, sporting his Brunette Games logo jacket.

Brunette Games has grown by leaps and bounds over the past year. We're now a crew of six full-time writer/designers, supported by a pool of five contract voice actors who voice our scripts. One measure of our success is the individual professional growth you can see in our many team promotions in the first half of 2021. Here's a breakdown, and note that we use the title "writer/designer" to capture our team members' dual roles as both game designers and writers of all manner of in-game text, from character dialogue to tutorial messages.

Dexter Woltman: Writer|Designer II

Employee No. 3 at Brunette Games, Dexter has worked on 16 released titles to-date, which includes a wide variety of casual and mid-core games, from My Beauty Spa to Kingdoms of Heckfire. He joined us as a contractor during his senior year in Scriptwriting at Webster University, stepped right into a full-time job as writer|designer I once he graduated in 2019, and was just promoted to writer|designer II, in recognition of his increased leadership and innovation on our clients' projects.  

Jenna Faulkner: Writer|Designer I

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Writer/Designer Jenna Faulkner proudly displaying her new biz card.

The fastest promotion our company's ever seen happened this winter when Jenna went from writer/editor to writer/designer I after just six weeks on the job. Maybe it's the fact that she came to us with a Master of Fine Arts in Creative Writing already in hand, or maybe she was just born for this kind of work! Whatever the case, Jenna's been a key asset as writer and editor for our G5 titles, Homicide Squad: New York Stories and Crime Mysteries: Find Objects, as well as pitching in on Family Guy: The Quest for Stuff and a couple of meaty, unannounced projects where she's already proved her mettle at designing narratives and characters that integrate superbly well with gameplay. 

Amanda VanNierop: Associate Writer|Designer

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Amanda VanNierop, associate writer|designer, in her spiffy Brunette Games polo.

In just a year and a half on the job, Amanda has racked up credits on eight released titles, including the high-profile games Sweet Escapes and Disney Frozen Adventures. Wise beyond her years and in possession of enviable talent and confidence, she started out as an editor but quickly took on both writing and designing duties as well, proving she could handle some tough assignments, hence the promotion to associate writer|designer. Amanda's with us full-time for the summer, but the rest of the year she keeps up the good work while finishing her double majors in English and Psychology. In her spare time, she wields a sword in her fencing classes, too! We're all in awe.

Anthony Valterra: VP Game Design & Strategy

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VP Game Design and Strategy, Anthony Valterra, one-half of Brunette Games leadership.

Along with our creative team promotions, with a growing staff has come expanded roles for leadership as well, with two key title changes.

First, Anthony's done a bang-up job as business director over the past two years, and a good deal of our tremendous growth is to his credit. He's also written, designed, and consulted on 14 released titles since joining Brunette Games, including Ava's Manor: A Solitaire Story and Sweet Escapes. He's more than earned his new title as vice president, game design and strategy, which does a better job of encompassing his dual roles, too, as well as showcasing his veteran status in the game industry, having shepherded illustrious brands such as Dungeons & Dragons and Avalon Hill prior to the top-grossing games currently under his purview.

Lisa Brunette: Chief Creative Officer

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CCO Lisa Brunette, with her award for five years at the helm of Brunette Games.

Last but not least is founder and owner Lisa Brunette, a game-industry influencer who shaped the way we design stories and characters in casual games through her work on top titles Matchington Mansion, Lily's Garden, and literally hundreds of other released titles in her nearly 15-year career in games. With one foot in the narrative puzzle genre and the other in interactive novel apps, Lisa has grown Brunette Games from a solo act to a highly respected team of creatives in just five years. While she never imagined herself in C-level shoes, she finally found the right title for her work in this one: chief creative officer.

Join us in congratulating the team on their well-deserved promotions! Here's to another successful year.