Games Feed

Redemption Games’ Scoops: From Fan Favorite to Fan Fiction

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By Dexter Woltman

What’s not to love about an adorable penguin who makes ice cream? When Redemption Games’ phenomenal Sweet Escapes first launched, the story centered on a bunny, Joy, doing her best to fix up some sweet shops that have hit hard times. Joy quickly met various friends to help her on her journey, one of whom is Scoops, a sweets-loving penguin.

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Nearly a year of content later, Joy’s world is brimming with colorful characters and a plethora of delicious sweets. Along the way, Scoops grew from a humorous companion character to a sensational fan favorite. He’s played an active part in almost every storyline, and audiences just can’t get enough. Some fans have even gone the extra mile and written fan fiction about him. But what was it that made our lovable penguin friend so popular? Surely, it’s not just his fancy scarf?

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From the very start, Scoops was always a scene-stealer. His obsession with sweets and humorous antics stole the hearts of many. Add Redemption Games’ adorable character design and goofy animations, and the game became an instant fan favorite. But along the way, Scoops’ character started to show a lot of promise beyond cracking jokes. By the time I was involved in writing content for the game, I recognized a lot of potential in our goofy penguin. I didn’t just see him as the comedic relief who likes to make jokes about all the sweets he can eat. I saw him as the heart and soul of Sweet Escapes, and I capitalized on it.

While most characters in Sweet Escapes appear every few regions of content or so, Scoops has had the privilege of maintaining a consistent presence in the game. He’s been there from the start, and, well, he’s still there. So, when it came time for me to write for him, I knew there was more we could do with him. I took a look at his quirks, his many jobs and love of sweets, and I expanded on them. In my eyes, his very specific tastes didn’t just have to translate to sweets. They could apply to all sorts of things. Scarves, occupations, proper lighting—Scoops is ahead of it all. For me, it wasn’t just about dialing up the jokes. It was about making the world his joke. And from that, Scoops' role in the story grew. He's there to contribute conflict, growth, and mystery.

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So now, more than a year later, Scoops is still a highlight of the game. He gets personal story arcs as he searches to find his role in the group. He doesn’t just make jokes. He’s a real character with flaws and skills. Sure, he has a great eye for decor, but he’s also going to make a fit when that painting is two inches too far to the left. And yes, he’s a penguin who holds a great love for the sea, but that doesn’t mean he knows how to swim with it. That alone leaves his various pirating exploits land-locked for the time being. Scoops is remarkably complex, yet very simple all the same. He just wants to be happy. And in the end, isn’t that what we all want?

Over the last year since the game's release, Scoops has grown from comedic relief to comedic sensation. Audiences love him, and so do we here at Brunette Games. It’s been a long journey, but luckily for fans, that journey is far from complete. So, if you haven’t gotten the chance to see our lovable penguin in action, it’s never too late! Download Sweet Escapes on the Apple App Store and Google Play Store now!

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For more information on Redemption Games' Sweet Escapes, visit the official website here!


Seeking a Publisher: Jane Austen Solitaire

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By Lisa Brunette

Last fall, I ditched all social media except for essential Brunette Games activity. With some of the hours recovered from not checking my feeds - you'd be surprised by how much time those 'short' check-ins actually suck up - I personally committed to reading all of the novels written by the early 19th century British author Jane Austen. I followed up each novel with a viewing of the best film and TV adaptations of the work as well. By the time I'd made it through the first four - Sense and Sensibility, Pride and Prejudice, Mansfield Park, and Emma - out of the blue, Brunette Games received a query about working on a mobile game themed on Jane Austen's work.

How's that for serendipity?

Suffice to say, when Pavel Agoshkov of Israel-based Supergaming reached out to us about adapting Austen's work to the solitaire game format, we were excited to say yes. Pavel and his team smartly wanted to base the launch game on Pride and Prejudice, easily Austen's most recognized and cherished work.

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It's been a pleasure to work with Supergaming from the concept stage, providing full design feedback, narrative design services, writing, and voiceovers. Because of my recent Austen fandom, I took the lead, with Anthony Valterra and Dexter Woltman as support, and both Cammie Middleton and Andy Mack providing voiceovers.

It was my first adaptation in game format, which was quite the challenge. I used the film adaptations as guides in some ways, but they were pretty limited since they have full cinematic worlds to draw upon. I really had to think about the essence of Pride and Prejudice and mesh that with what I know casual game audiences want and need. I believe the result is a lovely take on Austen's world that stays true to her work but is fun and accessible for the casual gamer.

Austen fans will surely appreciate how well the solitaire card game format suits the storyline, as conversations over card games comprise many a scene in the novels. 

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Besides feeling captured right away by what a great idea this project was, one of the reasons we wanted to work on it is the unique art style. Just look at the below interpretation of Pride and Prejudice's main character, Elizabeth Bennet. When Supergaming first shared it with us, it took our breath away. It's not often we see this painterly, realistic art treatment in casual mobile games.

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One of the game's cool features is an interactive collection room framed as a Jane Austen Museum. Players can add to the museum with articles plucked from the pages of Austen's life and work as they progress through the game, and they also function as game powerups.

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We look forward to seeing this game picked up by a publisher. It was designed with the idea that it could be expanded beyond Pride and Prejudice to include adaptations of Austen's other novels as well. It's our hope to continue working on it!

As for my own reading, I've added Northanger Abbey to the 'done' list, and next up is Persuasion. Of course, there's also her posthumously published work, Lady Susan, an unfinished novel called Sanditon that the BBC has adapted to TV, and her juvenilia and other unpublished writings. Come to think of it, Brunette Games could be working on Jane Austen adaptations for quite some time!

For information about Jane Austen Solitaire and Supergaming, please contact Pavel Agoshkov.

 


Now in Soft Launch: Kuuhubb's 'Tiles & Tales'

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We're really excited to see the soft launch of a project we've been working on for the past year with Helsinki-based studio Kuuhubb, as it continues our march at the forefront of the visual novel genre. This will be our studio's fifth visual - or "interactive" - novel and the third mobile novel app project we've helped bring to market. 

Here's the official press release:

TORONTO, March 19, 2020 (GLOBE NEWSWIRE) -- Kuuhubb Inc. (“Kuuhubb” or the “Company”) (TSX- V: KUU), a mobile game development and publishing company targeting the female audience with bespoke mobile experiences, is pleased to announce the successful soft launch of its newest game, “Tiles & Tales”. The new mobile game app will be a unique combination of two very popular genres within the female gaming community; match-3 and visual novels.

Jouni Keränen, CEO of Kuuhubb commented, "Tiles and Tales is our flagship second-generation game and Kuuhubb’s key focus in calendar year 2020. I am extremely proud of our talented development team for all the dedication, hard work and love they have poured into the game. I am confident that this is the beginning of a new long-term franchise and a important growth driver for Kuuhubb in the future”.

A photo accompanying this announcement is available athttps://www.globenewswire.com/NewsRoom/AttachmentNg/2740ee3d-946b-4384-828b-b0ab168a7475

Match-3, or tile-matching games are a multi-billion-dollar market and are the most popular genre with female gamers by a significant margin, with some titles generating USD 25-50M in monthly revenue. According to HubSpot, 69% of match-3 players are women. The growing match-3 market is estimated to generate over USD 5B annually and of 20 games that have lifetime revenues exceeding USD 1B, five are match-3’s (Disney Tsum Tsum, Candy Crush Saga, Puzzle & Dragons, Gardenscapes and Homescapes) (Source: Sensor Tower). Recent consolidation within the match-3 segment has seen Playtika and Zynga acquire the Helsinki-based Seriously Digital Entertainment Oy and Small Giant Games Oy for ~USD 275M and ~USD 650M, respectively.

Where puzzles and stories meet - a unique combination

Tiles & Tales is the first game in the market to merge match-3 games and interactive visual novels. While the audiences of these two genres have traditionally been considered separate, market research conducted for Kuuhubb  showed considerable overlap among players, making this game ideal for specifically catering to both groups in addition to holding significant cross-over appeal.  The unique match-3 and visual novels combination has the potential to enhance the respective audience sizes and enables fans of one type of gaming to broaden their horizons by introducing them to another popular genre.

Unique gameplay - wide audience appeal

In addition to the unique genre mash-up, Tiles & Tales introduces new game mechanics that set it apart from other match-3 games: throwing pieces to make matches, rather than simply tapping them, shakes up the traditional gameplay in a way that will get even the most experienced puzzle enthusiasts excited.

From solving a murder to enjoying a romantic vacation, a wide variety of genres and art styles ensures that there is something that will appeal to every player. The well-stocked library has plenty more stories and adventures to come. One of the stories available was written by award-winning author Lisa Brunette, who has contributed to other major story-based games such as Choices and Matchington Mansion, among many others. Brunette is also the founder of a leading narrative design studio, Brunette Games.

Tiles & Tales is the latest example of Finland’s game industry innovation and is the first game developed entirely in Kuuhubb’s Helsinki Game Studio using an in-house developed match-3 engine. The Company is focused on the expansion and diversification of its product portfolio through the creation of its second-generation games, and anticipates that the Kuuhubb game engine will significantly reduce the resources and time required to bring new titles to market.

Availability

Tiles & Tales is currently in soft launch and available for both iOS and Android devices in the following countries: Finland, Croatia, the Netherlands, Philippines and Australia. Global commercial launch is anticipated for H2 2020.

Download Tiles & Tales:  https://linktr.ee/tilesandtales
Tiles and Tales on Facebook:  https://www.facebook.com/tilesntales/
Tiles and Tales on Instagram:  https://www.instagram.com/tilesandtales/

About Kuuhubb
Kuuhubb is a publicly listed mobile game development and publishing company, targeting the female audience with bespoke mobile experiences. Our Mission is to become a top player in the female mobile game space. We believe in empowering women by creating games and apps that will have our female audience relax, express and entertain themselves every day. Through our games and partnerships with select developers, we explore new lifestyle trends that can be converted into games and apps which will bring value to our users, employees, and shareholders. Headquartered in Helsinki, Finland, Kuuhubb has a global presence with a strong focus on U.S. and Asian markets.

Cautionary Note Concerning Forward-Looking Information

This press release contains forward-looking information. All statements, other than statements of historical fact, that address activities, events or developments that the Company believes, expects or anticipates will or may occur in the future (including, without limitation, statements relating to future revenue and development, growth of the Company’s business and the closing of the Proposed Financing) are forward-looking information. This forward-looking information reflects the current expectations or beliefs of the Company based on information currently available to the Company. Forward-looking information is subject to a number of risks and uncertainties that may cause the actual results of the Company to differ materially from those discussed in the forward-looking information, and even if such actual results are realized or substantially realized, there can be no assurance that they will have the expected consequences to, or effects on the Company. Factors that could cause actual results or events to differ materially from current expectations include, among other things, risks related to the growth strategy of the Company, the possibility that results from the Company’s growth plans will not be consistent with the Company's expectations, failure to execute the definitive documentation in respect of, or complete, the Proposed Financing, the need to satisfy conditions precedent with respect to the Proposed Financing, the possibility that the completion of the Proposed Financing may be delayed or that the terms of the Proposed Financing may change, the early stage of the Company's development, competition from companies in a number of industries, the ability of the Company to manage expansion and integrate acquisitions into its business, future business development of the Company and the other risks disclosed under the heading "Risk Factors" in the Company's annual information form dated November 7, 2018 filed on SEDAR at www.sedar.com. Forward-looking information speaks only as of the date on which it is provided and, except as may be required by applicable securities laws, the Company disclaims any intent or obligation to update any forward-looking information, whether as a result of new information, future events or results or otherwise. Although the Company believes that the assumptions inherent in the forward-looking information are reasonable, forward- looking information is not a guarantee of future performance and accordingly undue reliance should not be put on such information due to the inherent uncertainty therein.

Neither TSX Venture Exchange nor its Regulation Services Provider (as that term is defined in the policies of the TSX Venture Exchange) accepts responsibility for the adequacy or accuracy of this release.

For further information, please contact:

Kuuhubb Inc.
Jouni Keränen - CEO
jouni@kuuhubb.com
Office: +358 40 590 0919

Bill Mitoulas
Investor Relations
bill@kuuhubb.com
Office:  +1 (416) 479-9547


New Content! Redemption Games' 'Sweet Escapes' Sails to Dessert Island

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By Dexter Woltman

While new releases are always something to be ecstatic about, Brunette Games is just as excited about new content that keeps our favorite titles going for years to come! Redemption Games’ Sweet Escapes is a blossoming tale of charm and puzzles. It follows the bunny Joy and her adorable animal friends as they work to fix up all their favorite sweet shops. Not only does the game have plenty of puzzles and humor, but now it has an all-new map!

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Join Joy and her sweets-loving friends as they cruise to Dessert Island, a new location filled with mystery, character, and most importantly of all, sweets! Do volcanoes and shipwrecks await our loveable friends? Can Joy save the island for all its hamster inhabitants? Find out yourself by playing the update now! Our loveable penguin Scoops can’t wait to sail ahead, and neither should you.

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It’s never too late to hop on this quirky, fun adventure. Don’t just take our word for it; see what the developers themselves have to say about everything that awaits you in their new official update description:

WHAT’S NEW

Come back to Sweet Escapes with this new update!

And we're off! Join Joy and friends as they explore the new land, Dessert Island! Make new friends, build new decorations, and take on delicious new puzzles!

NEW EVENT

Love is in the air! Come celebrate Valentine's Day in Sweet Escapes with exclusive decorations, prizes, and offers!

NEW PUZZLE PIECES

Candy Frogs! Collect Candy Frogs before they hop up up the puzzle board!

Soda Bottles! Collect blocks of matching colors to fill the soda bottle. When it's full, it'll burst and clear everything in its way!

NEW STORIES

New Chapters added every Tuesday!

Bug fixes and sweet game improvements!

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For more information, visit the official website here!


Brunette Games at Game Development Conference 2020

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We're excited to announce the participation at this year's Game Development Conference of two members of our team: Lisa Brunette and Dexter Woltman.

Lisa returns to GDC this year after a five-year hiatus and will be presenting as part of the Game Narrative Summit. Her talk: Conflict, Mystery, and Connection in Casual, Free-to-Play Puzzle Games. It's scheduled for the first day of the conference in the afternoon. Lisa has spoken at GDC previously, as a headliner in 2012, delivering a talk that was covered by the game industry press.

For those local to our Missouri headquarters, Lisa will be previewing the talk for the St. Louis Game Developers Co-Op on March 2 at the St. Louis Central Library.

Dexter will be attending GDC for the first time. His previous conference experience includes PixelPop 2019, and he has also presented to the St. Louis Game Developers Co-Op.

We want to express our regrets to our friends in China who are unable to participate in the conference due to the coronavirus epidemic. Be safe and sound, and we look forward to catching up with you in 2021.

Please contact Lisa Brunette to set up meetings during GDC. We hope to see you in San Francisco!

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