Lily's Garden Feed

FOR IMMEDIATE RELEASE: The Game Industry's Premiere Storytelling Studio Turns Seven

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ST. LOUIS, MISSOURI, February 8, 2023––Brunette Games, the game industry’s premiere storytelling studio, turns seven this year, with 35 released games to its credit, many of them top-performing, genre-defining hits.

Studio Founder Lisa Brunette launched Brunette Games in 2016 after an eight-year stint as a narrative designer––cutting her teeth at top employers Nintendo, Take-2 Interactive, and Big Fish––plus 15 years’ prior experience as a journalist. Her indie studio achieved immediate success through groundbreaking work on Matchington Mansion and Lily’s Garden, bringing effective game storytelling techniques to the match-3 decorating genre for the first time––elements that have been endlessly copied and are now standard best practices.

A narrative-focused company, Brunette Games provides a suite of services to its clients, from concept design to scriptwriting to voice-overs. The team has worked with some of the best companies in the game industry, including Jam City, Metacore, Playrix, and many others. Their clients’ games consistently rank in the top 20 across multiple categories in the app stores and are played by billions of people worldwide. Credits include high-profile IPs such as Disney Frozen and Family Guy alongside breakout hits like ZiMAD’s Puzzle Villa.

“Our team expertise is unparalleled, and it’s key to our success,” says Brunette. The team as a whole regularly authors industry articles and presents at events such as Pocket Gamer Connects and Geekle.

“I’m thrilled to see where our talented creatives take the company next,” says Brunette.

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About Brunette Games:

Brunette Games LLC is the industry's leading storytelling studio, headquartered in St. Louis, Missouri, in the United States. The studio has designed and written narratives for multiple chart-topping mobile games played by worldwide audiences in the billions, including Merge Mansion, Matchington Mansion, and Choices: Veil of Secrets. Their clients’ games have been featured in the App Store and on Google Play and consistently rank in the top 20 in multiple categories. Founder Lisa Brunette has been named a game-industry influencer and is widely regarded as an expert in the field. Brunette Games is the go-to creative resource for interactive storytelling.

For more information, please contact Sara Hardin at [email protected].




Brunette Games' Year-End Giving Is All About Gardening

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Many of the games we write feature a garden as a key renovation space. In Merge Mansion and Lily's Garden, the garden is the main game-play focus - at least at the game's outset. Lily's great aunt was a somewhat eccentric gardener and beekeeper, and in Merge Mansion, Grandma Ursula seems mysteriously reluctant to step back inside the mansion she's kept hidden away all these years. That's quite all right, as Maddie's pretty content to putter around outside. While the grounds are secondary to the interior decorating in Matchington Mansion, it's an exciting moment when you move out to tackle the overgrown yard, especially when your neighbor-the-gardener shows up. The first thing the protagonist in Ava's Manor does is spruce up the garden, before she's even set foot inside the old British manor. And while we love decorating the many shops in Sweet Escapes, it's the outside areas that often pique our greatest interest: Who can forget the moment when Duncan jumps through the giant donut hole?

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Designing and writing within garden spaces comes naturally to us. Half our team is comprised of avid gardeners, and even those who are relegated to apartment living excel at indoor houseplants. Dexter and Anthony both grew up in farming families. Sara inherited a native plant garden when she and her husband bought their first house last year, and Anthony and Lisa own a 1/4-acre plot of land they've transformed to something they call a 'homestead habitat.' They even blog about the project.

So when we mulled over how to go about our year-end giving for 2021, we naturally thought of gardens. Two organizations stood out as great candidates for our support: Wild Ones and Seed St. Louis.

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This past year, the St. Louis chapter of the national organization Wild Ones blew the doors off membership, growing to become the largest chapter in the U.S. It's easy to see why, as the community here is super volunteer-focused, with active citizen involvement and a great deal of cooperation between organizations when they can share a mission. One example is the St. Louis Audubon Society's Bring Conservation Home program, which enjoys terrific support from Wild Ones in their shared mission to promote native plant gardening.

Founded in 1998, Wild Ones encourages landscaping with native plants in residential, business, and public landscapes. They accomplish this through monthly gatherings at member gardens, grants for native plants to schools and organizations, educational outreach, and annual plant and seed sales and giveaways. Brunette Games is happy to support this important organization.

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Lisa has fond memories as a volunteer during her college years at Saint Louis University in the 1990s, putting in community gardens for a group called Gateway Greening. The organization is still around and serving as a tremendous resource for urban and suburban gardeners, though they've just changed their name to Seed St. Louis. Anthony and Lisa have personally benefitted from the plethora of free workshops on topics like 'how to create an organic backyard orchard' and 'how to extend your growing season.' Seed St. Louis also sells seeds they save from their demonstration garden directly to the public for as little as a dollar a packet, and their 'New Kuroda' carrot variety is phenomenal.

Since 1984, Seed St. Louis has connected people to the land, to their food, and to each other. The organization supports a network of more than 250 community gardens, school gardens, and urban orchards in neighborhoods throughout the St. Louis region. Their purpose is to provide communities with the tools, education, and empowerment to grow their own food.

With crucial issues like climate change and food security top of mind for all of us, Brunette Games is proud to support this amazing organization.

We also want to take this opportunity to thank our clients for trusting us with your game stories. Our work together throughout the year is our joy and sustenance. And finally, a shout out to all the people who play the games we help design; without you, none of this would be possible. 

Merry Christmas and Happy New Year!


Brunette Games Team Promotions!

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Dexter Woltman, recently promoted to writer|designer II, sporting his Brunette Games logo jacket.

Brunette Games has grown by leaps and bounds over the past year. We're now a crew of six full-time writer/designers, supported by a pool of five contract voice actors who voice our scripts. One measure of our success is the individual professional growth you can see in our many team promotions in the first half of 2021. Here's a breakdown, and note that we use the title "writer/designer" to capture our team members' dual roles as both game designers and writers of all manner of in-game text, from character dialogue to tutorial messages.

Dexter Woltman: Writer|Designer II

Employee No. 3 at Brunette Games, Dexter has worked on 16 released titles to-date, which includes a wide variety of casual and mid-core games, from My Beauty Spa to Kingdoms of Heckfire. He joined us as a contractor during his senior year in Scriptwriting at Webster University, stepped right into a full-time job as writer|designer I once he graduated in 2019, and was just promoted to writer|designer II, in recognition of his increased leadership and innovation on our clients' projects.  

Jenna Faulkner: Writer|Designer I

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Writer/Designer Jenna Faulkner proudly displaying her new biz card.

The fastest promotion our company's ever seen happened this winter when Jenna went from writer/editor to writer/designer I after just six weeks on the job. Maybe it's the fact that she came to us with a Master of Fine Arts in Creative Writing already in hand, or maybe she was just born for this kind of work! Whatever the case, Jenna's been a key asset as writer and editor for our G5 titles, Homicide Squad: New York Stories and Crime Mysteries: Find Objects, as well as pitching in on Family Guy: The Quest for Stuff and a couple of meaty, unannounced projects where she's already proved her mettle at designing narratives and characters that integrate superbly well with gameplay. 

Amanda VanNierop: Associate Writer|Designer

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Amanda VanNierop, associate writer|designer, in her spiffy Brunette Games polo.

In just a year and a half on the job, Amanda has racked up credits on eight released titles, including the high-profile games Sweet Escapes and Disney Frozen Adventures. Wise beyond her years and in possession of enviable talent and confidence, she started out as an editor but quickly took on both writing and designing duties as well, proving she could handle some tough assignments, hence the promotion to associate writer|designer. Amanda's with us full-time for the summer, but the rest of the year she keeps up the good work while finishing her double majors in English and Psychology. In her spare time, she wields a sword in her fencing classes, too! We're all in awe.

Anthony Valterra: VP Game Design & Strategy

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VP Game Design and Strategy, Anthony Valterra, one-half of Brunette Games leadership.

Along with our creative team promotions, with a growing staff has come expanded roles for leadership as well, with two key title changes.

First, Anthony's done a bang-up job as business director over the past two years, and a good deal of our tremendous growth is to his credit. He's also written, designed, and consulted on 14 released titles since joining Brunette Games, including Ava's Manor: A Solitaire Story and Sweet Escapes. He's more than earned his new title as vice president, game design and strategy, which does a better job of encompassing his dual roles, too, as well as showcasing his veteran status in the game industry, having shepherded illustrious brands such as Dungeons & Dragons and Avalon Hill prior to the top-grossing games currently under his purview.

Lisa Brunette: Chief Creative Officer

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CCO Lisa Brunette, with her award for five years at the helm of Brunette Games.

Last but not least is founder and owner Lisa Brunette, a game-industry influencer who shaped the way we design stories and characters in casual games through her work on top titles Matchington Mansion, Lily's Garden, and literally hundreds of other released titles in her nearly 15-year career in games. With one foot in the narrative puzzle genre and the other in interactive novel apps, Lisa has grown Brunette Games from a solo act to a highly respected team of creatives in just five years. While she never imagined herself in C-level shoes, she finally found the right title for her work in this one: chief creative officer.

Join us in congratulating the team on their well-deserved promotions! Here's to another successful year.