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New Release! ‘RollerCoaster Tycoon Story’ for Atari and Graphite Lab

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It’s no secret Brunette Games works with amazing clients from all across the world, but this new release hits far closer to home. Developed by Atari and Graphite Lab, RollerCoaster Tycoon Story launched this week as part of the latest installment of the classic Atari franchise. Not only did Brunette Games write the dialogue and in-game text, but we had the honor of working hand-in-hand with Graphite Lab through every step of the script process.

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Official In-Game Screenshot

Like Brunette Games, Graphite Lab is centered right here in St. Louis. They have some amazing talent in their studio, and our two companies’ relationship goes beyond the walls of work. So much so, that one of their employees and I are actually neighbors! RollerCoaster Tycoon Story was one of my first big original writing projects, and getting to sit down and talk with their team face-to-face as we developed the narrative was an experience I’ll never forget.

St. Louis is slowly growing its own gaming community, one both Brunette Games and Graphite Lab are happy to be part of. We had the great opportunity to work together, and RollerCoaster Tycoon Story is the product of that collaboration. For the first time in the series, this new release has a rich narrative built around exciting Match-3 puzzles. Even more, Graphite Lab has evolved the typical Match-3 genre by including a rails mechanic never before seen in these types of casual games. A third St. Louis studio, Fat Bard, provided music and sound effect support as well, making this a truly homegrown effort all around.

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Official In-Game Screenshot

If that’s not enough to sell you on this new release, hear it from the developer themselves with the official App Store description:

Welcome to RollerCoaster Tycoon Story! The legendary Eagleland theme park has fallen into despair and it’s up to you to restore it to its former glory by solving exciting Match-3 puzzles. Based on the beloved RollerCoaster Tycoon franchise, RollerCoaster Tycoon Story uses an innovative rail match system to earn tickets that can be used to complete tasks such as repairing rides, cleaning up park grounds and rebuilding shops. Partner with Sam, your dependable mechanic and other park staff to help restore the land around the park, unravel hidden mysteries, meet interesting characters and become a true RollerCoaster Tycoon.

Features:

• Hundreds of Levels: Match three or more pieces using the rail match system to complete fun puzzles or earn powerful boosters. Complete more complex puzzles to uncover special items including the famous Screechin’ Eagle booster.

• Exciting Story: Finish each round to progress through the storyline and advance to the next level. As you continue to play, additional zones of the park will unlock revealing classic RollerCoaster Tycoon rides like the Log Flume water ride.

• Renovate and Decorate: Improve sections of your park by removing debris, adding decorations, and investing in research to further upgrade rides, attractions and more.

• Endearing Characters: Interact with multiple characters including Sam the maintenance worker, Maggie the mechanic, Tyler the panda mascot entertainer, and many others.

• Daily Rewards: Earn bonus rewards each day for restored rides and attractions. More rides, more money!

• Leaderboards: Top the global leaderboards and compete against friends.

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Official In-Game Screenshot

Also, did I mention you get to name a pet squirrel? Download now, and tell us here at Brunette Games what you think!

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For more information, visit the official website here!


New Release: 'Lily's Garden' for Tactile Entertainment

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Last spring, I flew to Copenhagen for a whirlwind week of concept brainstorming with the top-notch team at Tactile Entertainment. The seeds of that work have now come to full fruition: Lily's Garden.

Here's the official game description:

Get your hands dirty in Lily’s Garden, our new FREE puzzle game! Help Lily restore her great-aunt’s garden to its former glory and rediscover her roots. Dig into a story full of twists and turns as Lily interacts with a cast of colorful characters. Plant the seed of romance with her handsome neighbor Luke, and keep her rake of an ex-boyfriend Blaine off her turf. Match and collect flowers in hundreds of unique puzzle levels to earn stars and grow your garden!

And the trailer:

While for business reasons I didn't stay on to write the game text for Tactile, I'm amazed by how much we accomplished in that whirlwind week, as is evident in the release version of the game.

What really impresses me about Tactile is that they prioritize both quality and emotional content in their games. Lily's Garden is only one example. What brought me out to Denmark last year despite a busy game studio and a full-time teaching gig was their dedication to the craft of game development, which you can see in their Bee Brilliant and Cookie Cats series of games. The team was terrific to work with, too, and if I have one regret about the insane 2018 I experienced in transitioning Brunette Games into a fully staffed studio, it's that I didn't get to see Lily's Garden all the way through to the launch finish line. But it's immensely satisfying to see the Brunette Games influence at work anyway. Even more satisfying is simply to play yet another awesome game from this talented team of Danes.

Here are some behind-the-scenes shots from my trip last spring. 

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Some of the Tactile gang in an after-work toast. The cozy, light-filled office definitely encourages folks to stick around...

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For most of the week, we were holed up in a conference room, brainstorming on a whiteboard. The great thing about this stage is that anything goes. The last thing you want to do when brainstorming is shut down any idea, no matter how seemingly nutty it is. You never know where something will take you.

I loved the views through the office windows. The light in Copenhagen, with the grey, wintry weather and combination of water, sky, and rain, reminded me a lot of Seattle.

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When Tactile first contacted me in early 2018, I played and fell in love with their Bee Brilliant games, getting serious heart eyes for the bee babies in the game. You can find plush toy versions of the BBs tucked in spots throughout the offices. Just typing this puts the bee baby theme song back in my head, in a good way.

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The other crush I developed on this one-week work trip was for Copenhagen itself. I sorely wished I'd had time to explore, but it was hard enough to sneak away during spring break from teaching. What I did see on my walks and bike rides left me wanting more.

The architecture is olde worlde magnificent. The city's recorded origins are in the 12th century, but archeologists have unearthed settlements dating as far back as 1020.

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As someone who's drawn to water but currently finds herself very much landlocked in the Midwest, I couldn't get enough of Nyhavn, a 17th-century waterfront that is one of the most picturesque I've ever seen.

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The citizens of Copenhagen are renowned for their embrace of the bicycle, with as many as 75% of city dwellers biking throughout the year as a form of transportation. One of my most memorable experiences was biking across town in the middle of snow flurries to meet with Tactile's CEO, Asbjoern Soendergaard. That's the moment I truly felt like a Dane.

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I hope one day to get to return to this incredibly captivating city. Until then, I'll play Lily's Garden, and remember my time at Tactile fondly. 

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