"The top of their game: Brunette Games, headquartered in St. Louis, represents one of the few female-owned companies in the video game industry." Community News, Feb. 15, 2023. Or PDF: Download CN-02-22-2023
"Storytelling studio Brunette Games celebrates seventh anniversary." PocketGamer.biz, February 2023.
"How to get into gamedev: Lisa Brunette, CEO of www.brunettegames.com." GameDevStairs Podcast, February 2023.
"Spotlight on Brunette Games." Mid County Chamber of Commerce Chamber Chatter Newsletter, Dec 2022.
"Behind the Scenes with Local Women Entrepreneurs." Mid County Chamber of Commerce Chamber Chatter Newsletter, Aug 2022.
"Burnout: Six tips to keep you and your game story fresh over the long haul." PocketGamer.biz, July 2022.
"Meet Lisa Brunette: Novelist, Blogger, and Game Storyteller." Shoutout Miami, Feb 2021.
"Power of Storytelling in Blockbuster Games?" Gamasutra, Nov 2020.
"The Top Gaming Influencers That Will Level You Up." UserWise, Nov 2020.
"Graphite Lab releases a new RollerCoaster Tycoon mobile game with Atari." St. Louis Magazine, April 2020.
"The Daily Mix: Graphite Lab." The Daily Mix, March 2020.
"St. Louis video game developer teams up with Atari." St. Louis Business Journal, Feb 2020.
"10 Captivating Paranormal Mystery Series." Wiki.ezvid.com, (at the 4:04 mark), April 2019.
"Conversations with the Inspiring Lisa Brunette." Voyage MIA, June 2018.
“Brunette’s Latest: A Love Story, in 27 Characters.” Webster Today, Webster University, February 2018.
“Assistant Professor in the School of Communications Launches Video Games.” Webster Today, Webster University, November 2017.
“Webster assistant professor Lisa Brunette releases new app, ‘Sender Unknown: Into the Woods,” Webster Journal, Webster University, November 2017.
Podcast: “Webster University Voices: Game Design.” Galaxy Radio, Webster University, December 2017.
“Immersive Puzzler ‘Sender Unknown: The Woods’ Is the Next Leap Forward in Mobile.” GameZebo, October 2017.
“Mobile-Exclusive Announcement from Sender Unknown.” Adventure Gamers, October 2017.
“Brunette’s Latest Game: ‘Sender Unknown.'” Webster Today, Webster University, October 2017.
"Evolving Storytelling in Hidden-Object Games." Society for the Promotion of Adventure Games magazine (SPAG Mag). Issue #64, Summer 2016.
“Boys’ Toys: A Documentary About Women & Video Games.” Dirs., Elke Teichmann and Eef den Boer, September 2014.
"Lisa Brunette: Manager of Game Narrative Design." Dear English Major, May 2014.
Respecting women players without ‘girling it up’.” Gamasutra: The Art and Science of Making Games, October 2012.
"Superstar Session: How to Integrate Gameplay and Story." Pocket Gamer Connects: Toronto, July 2022.
"Why Does Story Matter? And How to Make It Work for You." MAGCon, May 2022.
"Punchline: How to Use Humor to Bridge Player Connection." Geekle Conference, August 2021.
"Conflict, Mystery, and Connection in Casual, Free-to-Play Puzzle Games." Game Developers Conference: Narrative Summit via St. Louis Game Developers Series, April 2020.
"Designing Games, As If Story Mattered." PixelPop Festival, St. Louis, July 2018.
"Our Princess Is in Another Castle: Feminism, Women, and the Game Industry." Panel Discussion, PixelPop Festival, St. Louis, July 2018.
The Rock, Paper, Scissors Phenomenon." Science in St. Louis Series, St. Louis County Library, August 2018.
Storytelling for a Misunderstood Audience." Headlining Presentation, Game Developers Conference Narrative Summit, 2012.
ironSource LevelUp Articles
Who Goes There? The Importance of Writing Distinct Character Voices." ironSource, Jun 2022.
"The top 5 mistakes game mystery writers make–and how to avoid them." ironSource, Jan 2022.
"Punchline: How to use humor to bridge player connection." ironSource, Sept 2021.
"The power of storytelling in blockbuster casual games." ironSource, Nov 2020.