We've worked with some of the best studios in the casual space to bring exciting, story-driven games to worldwide audiences in the billions.
“Lisa came highly recommended for her skills as a casual games writer. We worked closely with Lisa to shape the story for Matchington Mansion. She was excellent to work with, very professional and knowledgeable. We highly recommend Lisa Brunette as a narrative designer and game writer. She is clearly one of the best in her field!”
- Anonymous Producer, Matchington Mansion, Firecraft Studios
“The storylines we ordered were always done on time and to a high quality. Even if we needed to make changes we hadn’t discussed earlier - they were made on time and with minimum iterations. We have worked together on the 'Survivors: The Quest' project since Jan 2017 and continue to do so. Our audience has reacted to the new texts very well - high-quality story and high-quality grammar and style. I would recommend working with Lisa [Brunette] if you need a good story and a professional writer.”
- Alexander Zhezher, General Producer, G5 Entertainment
“Lisa’s ability to be highly creative and reactive in a fast-moving game space is legendary. She pushes the envelope in the areas of immersion and multi-platform narrative design. She's got a great creative mind and knows how to manage the workload in a high-velocity production pipeline. Any creative team would be blessed to have her on their side.”
- Wade McMann, Senior Game Producer/Publisher, Cartoon Network Digital
“Lisa’s talent, prior experience, strong work ethic, smarts, and natural enthusiasm made for a highly valued asset for our studio. Her contributions were many, and she added to the professionalism and overall environment of the studio. It was great to have her on board, as she made a number of developers' and managers' jobs easier. I unequivocally endorse Lisa Brunette, and would welcome the opportunity to work with her once again.”
- Mike Mathisen, Director of Studio Operations, Cat Daddy Games/Take-2 Interactive
“Lisa is a passionate writer and a professional of the highest degree. On our work together, we value her highly-organized and self-driven work ethic. Any task we give to Lisa, we know we can expect on time. We also trust Lisa on any kind of creative vision for our games, because of her experience and general ability to come up with good stories and game features. I highly recommend working with Lisa if your game needs a professional touch of narrative design. I look forward to working with her on future projects.”
- Marianna Shilina Vallejo, CEO, Daily Magic Productions
“Lisa was instrumental in evolving the entire Hidden Object Puzzle Adventure ("HOPA") genre within the digital games space. Her ability to study and learn from several source subjects to create a set of guidelines for the written word helped bring narrative within these games to a higher level. As a result, sales of these products and overall satisfaction of game narratives were noticeably increased and, as a result, Lisa was recognized as the subject matter expert within the industry. When Lisa moved on to pursue her other passion, a noticeable hole was left within the company and the HOPA game releases.”
- Isaias Vallejo, Wizard at Daily Magic Games
"I thoroughly enjoyed this story! It will intrigue readers with its mix of crime solving, spirituality, scandal, and nicely-handled sexuality. The shared gift and resultant hook between Cat and Grace will pull the audience in - especially when Grace joins Cat in her dreamwalks. Overall - awesome first novel! This will sell."
- Mary K McBride, retired former Producer III, DoubleDown Interactive
"Lisa has been a strong leader in our department, initiating changes that have not only created more efficiency, but increased the quality of text at Big Fish. She's also created connections between other departments and fostered standards that everyone can use. She has been a good mentor to me."
- Joanie Rich, Narrative Designer, Big Fish Games
"Lisa has been a fantastic Narrative Designer since joining the Production group back in 2011, and has slowly grown the group ever since, and now manages 3 other onsite Narrative Designers, as well as a handful of remote contract writers as well, while still finding time to write and conduct in-depth reviews of concepts and game design docs. Her story ideas are solid and she's always willing to discuss them in any manner requested. She's also great working directly with developers face to face, in phone calls or e-mails. Bottom line: Lisa is a key asset to our team and I'm extremely grateful to work with her on a daily basis."