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Five Years Ago This Week, the Dreamslippers Series Was Born

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As founder of Brunette Games, I came to form this narrative design and game writing studio with nearly a decade of experience in the game industry. But before the game industry claimed me, I'd racked up 15 years as a published journalist, short story writer, corporate history chronicler, and yes, even poet. That background is reflected in the Dreamslippers Series, a three-book saga (plus novella) about a family of psychic dreamers who solve crime using their ability to 'slip' into other people's dreams.

Solving crime that way is a lot tougher than you can imagine, as it's not like the culprit will dream of his guilt, pointing the erstwhile dreamslipper toward all of the clues. The matriarch of the family, Amazing Grace, supplements her sleeping skills with waking-life pursuits such as meditation and yoga. Young Cat McCormick, the hero of the inaugural book in the series, has an entirely different take. She bends and breaks the rules a bit, and she capitalizes on an emotional connection to solve a mystery involving a Midwestern, fundamentalist preacher and his (not-gay-at-all) right-hand man.

I released Cat in the Flock under my own imprint, Sky Harbor Press, in July 2014. It zipped up the Amazon sales charts, occupying the No. 1 spot in the Private Investigators category within the first year. It was praised by Kirkus Reviews, Midwest Book Review, Readers Lane, Book Fidelity, and countless other review sites, blogs, and institutions. I was contacted by a Hollywood producer about rights, and later, by more than one game studio interested in making an interactive version. Cat in the Flock won me my first IndieBRAG medallion, awarded to only the top 20 percent of independently published books. I would also be awarded the IndieBRAG for the other two books in the series.

BRAG medallion ebook CAT IN THE FLOCK

I wrote, published, and marketed Cat in the Flock all while working full-time as manager of the narrative design team at Big Fish Games. It was a lot to do around not-your-average day job. But I made it work, with the help of a very supportive husband and stepson, not to mention a crackerjack team of narrative designers and strategy guide writers at Big Fish, who helped me bring my traditionally 12-hour days down to a more reasonable balance.

Bolstered by the success of the first book, and full of more Dreamslippers stories to tell, I followed up with Framed and Burning. This second book in the series is set in Miami amidst the high-stakes art world, and its prescience can be seen in the Jeffrey Epstein case today. Cat and Grace follow the clues to a murder frame-up, which takes them into the Darknet and the powerful players behind a child pornography ring. 

Framed and Burning was a finalist for the prestigious Nancy Pearl Book Award, and it was also nominated for a RONE Award, in addition to winning the IndieBRAG.

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The third book in the series, Bound to the Truth, is in a lot of ways my best. It continues the series' sex-crime theme, but back in Seattle, with an informed, fair portrayal of the Emerald City's sex-positive community. Cat and her grandmother visit a sex toy shop and a sex dungeon in their quest to track down the killer of a prominent Seattle architect. It was my answer to the huge disappointment that is Fifty Shades of Gray.

The cover is my favorite of the series, too. All three covers were created by Toronto designer Monika Younger, who's also the genius behind our very own Brunette Games logo.

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After that, I went back and tackled Amazing Grace's origin story in a novella, Work of Light. It's only found in the ebook boxed set. Set in the past, when Grace first discovered her powers, it follows her to an ashram in the 60s, where she uncovers the guru's true nature.

I'm grateful to the many BETA readers who gave me feedback on drafts of the books. My BETA reader program was based on the process we use in the game industry, where player feedback can truly make or break a game. We writers and designers are far too close to the work to judge it subjectively, especially the further into the drafting (or development) process we get. My BETA readers put on their "cruel shoes" and gave it to me straight, and I revised to the best of my abilities. I think it shows in the higher-than-average quality for not just an indie but for publishing as a whole.

Also deserving of recognition is Elisa Mader, who edited and/or proofread the books. The high marks I get for being error-free are entirely to her credit. You might also know her from some of our Brunette Games projects, as she sometimes freelances for us as editor, writer, and designer of games. I've mentored Elisa for years and also hired her to our freelance stable at Big Fish.

Join me in celebrating this important milestone for a body of work that is very close to my heart. On that note, it's time for an important announcement:

In honor of the fifth anniversary of the Dreamslippers Series, the ebook boxed set of all three books plus the bonus novella is entirely FREE wherever ebooks are sold, except Amazon, where it's only 99 cents (that is the minimum price we are allowed to offer through Amazon). So please tell your friends. And thank you for your interest in Brunette Games.

Handy book links here.

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'Bound to the Truth' wins indieBRAG, Third in a Row for Author Lisa Brunette

The Woman Behind My Book Covers: Monika Younger

Why I Write What I Write: Going Against Violence Porn and Magic Mush

 


New Release! 'Sweet Escapes' for Redemption Games

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When Cookie Jam veteran Michael Witz approached me about helping out on the narrative for a sweet little game he'd been developing with his team at Redemption Games, I couldn't say no–just like the characters in this game can't turn down the tasty treats they're offered.

Sweet Escapes captured all of us here at Brunette Games with its cast of cute, quirky characters, getting our imaginations going at once. Adding conflict, mystery, and connection to the narrative, we wrote all 25,000 lines of dialogue–including an intro storyboard–and collaborated with the team on a few art changes as well to give the narrative more visual oomph. The result is a game that makes us truly proud.

Here's the official description:

Match and build a delicious bakery of your own in Sweet Escapes! Conquer sinfully sweet Match-3 puzzles to build and design a village of sugary shops, with each bakery specializing in a different decadent dessert. 

From fresh food and mouth-watering pastries to premium cookie delights, build your bakery to prepare and offer chocolate candy confections and specialty coffee drinks to your toon friends and customers.

Want more of a sugar rush? Blast through Match-3 puzzles to build your shops. Enjoy food and dessert-themed puzzles where matching the right candy pieces and combinations gets you a delicious victory!

Join JOY, a lovable rabbit and your dedicated assistant, on a tasty baking adventure. You can even meet her ever-growing crew of fun and hilarious animals.

Your animal friends are always there to help when you’re caught in a jam… unless the health and safety inspector has his way.

Resurrect a rundown bakery to world-renowned glory. Create a candy shop dedicated to every iteration of sugary, succulent sweets. Launch a high-end soda shop that takes the bubbly beverage to new dessert-themed heights. 

Start building a town, baking delicious sweets and have a sugar-filled blast with Match-3 puzzle games in Sweet Escapes!

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Sweet Escapes Features:

MATCHING PUZZLE GAMES

● Fun and enticing dessert-themed Match-3 puzzles.

● Find sweet, unique boosters and exploding puzzle combinations - an endless stream of indulgent fun and creativity!

● Match 3 - swap and match candy pieces to play!

● Stuck in a jam? Use power-ups to crush the puzzle!

BAKERY & TOWN BUILDING

● Design a virtual village of shops dedicated to delicious desserts.

● Redesign existing bakery & dessert shops and build new ones.

● You decide what each bakery looks like and what sweet desserts you want to make.

BAKING ADVENTURE

● Choose the mouth-watering items you want to make.

● Build the menu for your bakery – cookies, candy, pastries, and more!

● Offer special events to your customers. 

● Tend to the surrounding land while planting and harvesting fruits and herbs for your recipes.

ANIMAL TOON STORY

● Watch a crew of lovable animals rally together to help you build and run your bakery.

● Every animal friend has their own unique talent and passion for dessert!

● Crush the challenge of the kooky health and safety inspector with his unpredictable visits and ridiculous list of demands.

Start a baking, building, Match-3 puzzle adventure with Sweet Escapes! Download now!

You can download and play the game for free using any device.

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Once you've played the game, tell us what you think! Thanks for your interest in our work here at Brunette Games.

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Kuuhubb, Brunette Games Announce Development of New Game 'Tiles & Tales'

New Release: 'Lily's Garden' for Tactile Entertainment

New Release in Games: Matchington Mansion


Kuuhubb, Brunette Games Announce Development of New Game “Tiles & Tales”

Kuuhubb

TORONTO, May 14, 2019 (GLOBE NEWSWIRE) -- Kuuhubb Inc. (the “Company” or “Kuuhubb”) (KUU.V) has announced the development of its new game “Tiles & Tales.” The game will blend casual match-3 play with digital storytelling, resulting in a unique combination of two highly successful genres. The project will mark the debut of Kuuhubb’s Helsinki studio and has a soft launch date anticipated for Q3 of this year.

The development team, located at Kuuhubb’s headquarters in Helsinki, Finland, consists of industry veterans originating from Rovio Entertainment, RedLynx, Armada Interactive and Koukoi Games, all of whom have extensive experience in developing casual free-to-play games. “Tiles & Tales” is partially funded with a non-dilutive, Finnish government loan of approximately €1M. 

“We are delighted to unveil our new Helsinki studio and showcase our in-house development capabilities,” commented Kuuhubb CEO, Jouni Keränen. “Story-based games are currently one of the truly big trends in female mobile gaming and are a perfect complement to Kuuhubb’s existing portfolio.”

Kuuhubb has also brought onto the project Brunette Games, a leading narrative design studio with special expertise in the visual novel genre. Brunette Games has designed and written four previous books for three other apps, including “Choices,” “Crime Stories,” and a standalone game, “Sender Unknown.” The team is also credited with the narratives for numerous chart-topping match-3 games, including “Matchington Mansion” and “Lily's Garden.” Studio owner Lisa Brunette, who brings to the project 25 years’ experience as a published novelist and journalist in addition to a decade-plus in game writing, will write one of the “Tiles & Tales” books. Three other books are currently in development.

“The team is aiming for another ground-breaking product and we’re certain that the combination of stories and match-3, the first game of its kind, will resonate with our audience,” stated Kuuhubb GM, Apps and Games, Kristoffer Rosberg.

Mobile puzzle games, a category which includes match-3, claimed 60 percent of the $8.1B market for casual games in the West last year. Industry analysts have concluded that story-based games and gameplay innovation, as well as smaller and more focused development teams, are two of the best ways to break into the top segments of the market, and “Tiles & Tales” is making use of both. Between the incorporation of visual novels with game-changing match-3 play techniques and the dedicated and agile team of experienced industry experts, “Tiles & Tales” is poised to impress players.

About Kuuhubb

Kuuhubb is a publicly listed mobile game development and publishing company, targeting the female audience with bespoke mobile gaming experiences. Our strategy is to become a top player in the underserved female mobile game space by identifying new lifestyle trends, partnering with select developers and consumer brands, and creating innovative mobile game apps for our user community to enjoy. Headquartered in Helsinki, Finland, Kuuhubb has a global presence with a strong focus on developing U.S. brand collaborations and Asian partnerships.

Cautionary Note Concerning Forward-Looking Information 

This press release contains forward-looking information. All statements, other than statements of historical fact, that address activities, events or developments that the Company believes, expects or anticipates will or may occur in the future (including, without limitation, statements relating to the potential success of the Tiles & Tales game, future revenue and products and the development and growth of the Company’s business) are forward-looking information. This forward-looking information reflects the current expectations or beliefs of the Company based on information currently available to the Company. Forward-looking information is subject to a number of risks and uncertainties that may cause the actual results of the Company to differ materially from those discussed in the forward-looking information, and even if such actual results are realized or substantially realized, there can be no assurance that they will have the expected consequences to, or effects on the Company. Factors that could cause actual results or events to differ materially from current expectations include, among other things, the possibility that results from the Tiles & Tales game will not be consistent with the Company’s expectations, risks related to the growth strategy of the Company, the possibility that results from the Company’s growth and development plans will not be consistent with the Company's expectations, the early stage of the Company's development, competition from companies in a number of industries, the ability of the Company to manage expansion and integrate acquisitions into its business, future business development of the Company and the other risks disclosed under the heading "Risk Factors" in the Company's annual information form dated November 8, 2018 filed on SEDAR at www.sedar.com. Forward-looking information speaks only as of the date on which it is provided and, except as may be required by applicable securities laws, the Company disclaims any intent or obligation to update any forward-looking information, whether as a result of new information, future events or results or otherwise. Although the Company believes that the assumptions inherent in the forward-looking information are reasonable, forward-looking information is not a guarantee of future performance and accordingly undue reliance should not be put on such information due to the inherent uncertainty therein.

For further information, please contact:

Kuuhubb Inc.

Jouni Keränen, CEO

jouni@kuuhubb.com

Bill Mitoulas, Investor Relations

bill@kuuhubb.com

Office: +1 (416) 479-9547

For local St. Louis, Missouri, press inquiries:

Brunette Games LLC

Lisa Brunette, Owner and Head Writer/Designer

Email Link

Anthony Valterra, Director of Business Development

Email Link

Office: (206) 713-9710

The photo accompanying this announcement is also available to download at http://www.globenewswire.com/NewsRoom/AttachmentNg/f6ef9989-2e3c-464f-aa30-b3b2930bba25


Announcing: The Brunette Games Logo

Brunette Games logo low resolution

Perhaps you noticed. We have a new logo.

We're REALLY happy with the logo. It captures our brand perfectly. We love the dialogue box 'B', especially the quotation mark referenced in the swooped bottom of the B. And our tagline: Story is our game. As perhaps the game industry's first team of independent narrative designers and writers, this tells our tale so well.

The logo was designed by the same brilliant artist - Monika Younger - who created all four covers in my Dreamslippers Series - each book plus the boxed set.

BOX SET 2

I loved her work on these so much, that I also splurged on an incredible cover for my book of poetry, Broom of Anger, even though I knew that a book of poetry is a hard sell these days and that I wasn't likely to recoup the cost (...and I didn't). But totally worth it!

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Monika also designed the logo for the imprint under which all five books were published, Sky Harbor Press. You can see the seeds of the Brunette Games logo here, not to mention my obsession with turquoise blues.

Ebook Version

Monika starts every project by asking questions that encourage clients like me to articulate their brand vision, and she really listens to what her clients want - and don't want. Working with this awesome Canadian woman is always a pleasurable experience. She draws on a background that includes other business clients as well as a longtime relationship with major publisher Harlequin. You can read an interview with Monika back on the Cat in the Flock blog here.

Everyone on the BG team agreed that Monika made the choice very difficult by delivering on some compelling ideas across the board. All of the concepts she sent us in the first review round were solid and would have worked well as logos. We all thought she did a great job of capturing the essence of our work with the dialogue boxes, punctuation elements, mobile look, and other aspects. Here are some that caught our eye in particular:

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In the end, it was the unique, high-concept brand idea in the winner that grabbed our attention. That B... it's beautiful! Do you agree? What qualities does a brand logo have to have for you to sit up and take notice?

 


New Release in Games: Matchington Mansion!

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I love a solid Match-3 game, and my latest release is that and so much more. In Matchington Mansion, you can hone your interior design skills while protecting your house from a mischievous cousin, unlock new rooms, renovate your kitchen and garden, and discover secrets hidden among the furniture – all with a cast of quirky characters in tow. You can even spy on the neighbors and check out their room design choices. 

As a (no longer closeted as of right now) HGTV addict, I said "yes" immediately when a producer with Firecraft Studios approached me about working with him on this game. It was a great opportunity to craft a robust narrative for the Match-3 genre, with an added sim mechanic in the form of home decorating and gardening! Like a match made in heaven for me.

Plus, those of you who've heard my game-industry presentations know I've talked about how games that don't seem to lend themselves easily to story could actually be much more popular with players if story were part of the package. Matchington Mansion proves me correct. The game released to featuring on the App Store and is currently trending at 4.5 stars on nearly 5,000 reviews on GooglePlay and 4.5 stars on more than 500 reviews in the App Store.

If you're a fan of my quirky character dialogue in the Dreamslippers Series, you'll see that writing style on full display here as well. Writing dialogue for your interior design bestie - not to mention villains like the scheming Rex Houston - was a fun challenge.

The game starts off with a twist on the "I've inherited a mansion" scenario... the woman who bequeaths it to you was a famous novelist. While living out the dream of getting your own mansion to fully customize to your liking, you uncover your late friend's secret life... and love.

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As always, the story is in service to the game. You'll decorate your mansion in this match-3 makeover puzzle game, design new home decor and furniture by matching pillows, power-up with levels, and renovate your entire house, including your kitchen and garden.

You'll have a blast as you match and swap pillows in a game to innovatively decorate your mansion, with these features:

  • Secrets, rewards, and an intriguing narrative – piece together all the hidden objects and learn new secrets
  • In-game characters to meet and interact with – follow their interesting stories while you play
  • Play levels with tons of room design options and thousands of DIY Decorations – unlock hidden areas for rewards
  • Power-up combos, incredible boosters, and tons of levels in a fun game of matching!

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Match3

I hope you enjoy this game. Please feel free to email me with your feedback using this handy link.

From Reviews

"I highly recommend this game! It is fun and challenging and fantastic!" - Ami Weller, GooglePlay

"This is a cute little game that progresses along quite nicely. I like the storyline." -  Chrisp one, App Store

"I'm really loving this game. Enjoying far more than Homescape or Gardenscape." - Candace Orman, GooglePlay

"Addictive." Nate Nate, GooglePlay

"This is a lot of fun! Tiffany has a good sense of humor and I love her 🐈." - Diane Wood, GooglePlay

Download Now

The game is free to play, with in-app purchases.

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Note: This is a re-post from the original, which appeared on www.catintheflock.com.