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Kuuhubb, Brunette Games Announce Development of New Game “Tiles & Tales”

Kuuhubb

TORONTO, May 14, 2019 (GLOBE NEWSWIRE) -- Kuuhubb Inc. (the “Company” or “Kuuhubb”) (KUU.V) has announced the development of its new game “Tiles & Tales.” The game will blend casual match-3 play with digital storytelling, resulting in a unique combination of two highly successful genres. The project will mark the debut of Kuuhubb’s Helsinki studio and has a soft launch date anticipated for Q3 of this year.

The development team, located at Kuuhubb’s headquarters in Helsinki, Finland, consists of industry veterans originating from Rovio Entertainment, RedLynx, Armada Interactive and Koukoi Games, all of whom have extensive experience in developing casual free-to-play games. “Tiles & Tales” is partially funded with a non-dilutive, Finnish government loan of approximately €1M. 

“We are delighted to unveil our new Helsinki studio and showcase our in-house development capabilities,” commented Kuuhubb CEO, Jouni Keränen. “Story-based games are currently one of the truly big trends in female mobile gaming and are a perfect complement to Kuuhubb’s existing portfolio.”

Kuuhubb has also brought onto the project Brunette Games, a leading narrative design studio with special expertise in the visual novel genre. Brunette Games has designed and written four previous books for three other apps, including “Choices,” “Crime Stories,” and a standalone game, “Sender Unknown.” The team is also credited with the narratives for numerous chart-topping match-3 games, including “Matchington Mansion” and “Lily's Garden.” Studio owner Lisa Brunette, who brings to the project 25 years’ experience as a published novelist and journalist in addition to a decade-plus in game writing, will write one of the “Tiles & Tales” books. Three other books are currently in development.

“The team is aiming for another ground-breaking product and we’re certain that the combination of stories and match-3, the first game of its kind, will resonate with our audience,” stated Kuuhubb GM, Apps and Games, Kristoffer Rosberg.

Mobile puzzle games, a category which includes match-3, claimed 60 percent of the $8.1B market for casual games in the West last year. Industry analysts have concluded that story-based games and gameplay innovation, as well as smaller and more focused development teams, are two of the best ways to break into the top segments of the market, and “Tiles & Tales” is making use of both. Between the incorporation of visual novels with game-changing match-3 play techniques and the dedicated and agile team of experienced industry experts, “Tiles & Tales” is poised to impress players.

About Kuuhubb

Kuuhubb is a publicly listed mobile game development and publishing company, targeting the female audience with bespoke mobile gaming experiences. Our strategy is to become a top player in the underserved female mobile game space by identifying new lifestyle trends, partnering with select developers and consumer brands, and creating innovative mobile game apps for our user community to enjoy. Headquartered in Helsinki, Finland, Kuuhubb has a global presence with a strong focus on developing U.S. brand collaborations and Asian partnerships.

Cautionary Note Concerning Forward-Looking Information 

This press release contains forward-looking information. All statements, other than statements of historical fact, that address activities, events or developments that the Company believes, expects or anticipates will or may occur in the future (including, without limitation, statements relating to the potential success of the Tiles & Tales game, future revenue and products and the development and growth of the Company’s business) are forward-looking information. This forward-looking information reflects the current expectations or beliefs of the Company based on information currently available to the Company. Forward-looking information is subject to a number of risks and uncertainties that may cause the actual results of the Company to differ materially from those discussed in the forward-looking information, and even if such actual results are realized or substantially realized, there can be no assurance that they will have the expected consequences to, or effects on the Company. Factors that could cause actual results or events to differ materially from current expectations include, among other things, the possibility that results from the Tiles & Tales game will not be consistent with the Company’s expectations, risks related to the growth strategy of the Company, the possibility that results from the Company’s growth and development plans will not be consistent with the Company's expectations, the early stage of the Company's development, competition from companies in a number of industries, the ability of the Company to manage expansion and integrate acquisitions into its business, future business development of the Company and the other risks disclosed under the heading "Risk Factors" in the Company's annual information form dated November 8, 2018 filed on SEDAR at www.sedar.com. Forward-looking information speaks only as of the date on which it is provided and, except as may be required by applicable securities laws, the Company disclaims any intent or obligation to update any forward-looking information, whether as a result of new information, future events or results or otherwise. Although the Company believes that the assumptions inherent in the forward-looking information are reasonable, forward-looking information is not a guarantee of future performance and accordingly undue reliance should not be put on such information due to the inherent uncertainty therein.

For further information, please contact:

Kuuhubb Inc.

Jouni Keränen, CEO

jouni@kuuhubb.com

Bill Mitoulas, Investor Relations

bill@kuuhubb.com

Office: +1 (416) 479-9547

For local St. Louis, Missouri, press inquiries:

Brunette Games LLC

Lisa Brunette, Owner and Head Writer/Designer

Email Link

Anthony Valterra, Director of Business Development

Email Link

Office: (206) 713-9710

The photo accompanying this announcement is also available to download at http://www.globenewswire.com/NewsRoom/AttachmentNg/f6ef9989-2e3c-464f-aa30-b3b2930bba25


Announcing: The Brunette Games Logo

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Perhaps you noticed. We have a new logo.

We're REALLY happy with the logo. It captures our brand perfectly. We love the dialogue box 'B', especially the quotation mark referenced in the swooped bottom of the B. And our tagline: Story is our game. As perhaps the game industry's first team of independent narrative designers and writers, this tells our tale so well.

The logo was designed by the same brilliant artist - Monika Younger - who created all four covers in my Dreamslippers Series - each book plus the boxed set.

BOX SET 2

I loved her work on these so much, that I also splurged on an incredible cover for my book of poetry, Broom of Anger, even though I knew that a book of poetry is a hard sell these days and that I wasn't likely to recoup the cost (...and I didn't). But totally worth it!

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Monika also designed the logo for the imprint under which all five books were published, Sky Harbor Press. You can see the seeds of the Brunette Games logo here, not to mention my obsession with turquoise blues.

Ebook Version

Monika starts every project by asking questions that encourage clients like me to articulate their brand vision, and she really listens to what her clients want - and don't want. Working with this awesome Canadian woman is always a pleasurable experience. She draws on a background that includes other business clients as well as a longtime relationship with major publisher Harlequin. You can read an interview with Monika back on the Cat in the Flock blog here.

Everyone on the BG team agreed that Monika made the choice very difficult by delivering on some compelling ideas across the board. All of the concepts she sent us in the first review round were solid and would have worked well as logos. We all thought she did a great job of capturing the essence of our work with the dialogue boxes, punctuation elements, mobile look, and other aspects. Here are some that caught our eye in particular:

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In the end, it was the unique, high-concept brand idea in the winner that grabbed our attention. That B... it's beautiful! Do you agree? What qualities does a brand logo have to have for you to sit up and take notice?

 


New Release in Games: Matchington Mansion!

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I love a solid Match-3 game, and my latest release is that and so much more. In Matchington Mansion, you can hone your interior design skills while protecting your house from a mischievous cousin, unlock new rooms, renovate your kitchen and garden, and discover secrets hidden among the furniture – all with a cast of quirky characters in tow. You can even spy on the neighbors and check out their room design choices. 

As a (no longer closeted as of right now) HGTV addict, I said "yes" immediately when a producer with Firecraft Studios approached me about working with him on this game. It was a great opportunity to craft a robust narrative for the Match-3 genre, with an added sim mechanic in the form of home decorating and gardening! Like a match made in heaven for me.

Plus, those of you who've heard my game-industry presentations know I've talked about how games that don't seem to lend themselves easily to story could actually be much more popular with players if story were part of the package. Matchington Mansion proves me correct. The game released to featuring on the App Store and is currently trending at 4.5 stars on nearly 5,000 reviews on GooglePlay and 4.5 stars on more than 500 reviews in the App Store.

If you're a fan of my quirky character dialogue in the Dreamslippers Series, you'll see that writing style on full display here as well. Writing dialogue for your interior design bestie - not to mention villains like the scheming Rex Houston - was a fun challenge.

The game starts off with a twist on the "I've inherited a mansion" scenario... the woman who bequeaths it to you was a famous novelist. While living out the dream of getting your own mansion to fully customize to your liking, you uncover your late friend's secret life... and love.

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As always, the story is in service to the game. You'll decorate your mansion in this match-3 makeover puzzle game, design new home decor and furniture by matching pillows, power-up with levels, and renovate your entire house, including your kitchen and garden.

You'll have a blast as you match and swap pillows in a game to innovatively decorate your mansion, with these features:

  • Secrets, rewards, and an intriguing narrative – piece together all the hidden objects and learn new secrets
  • In-game characters to meet and interact with – follow their interesting stories while you play
  • Play levels with tons of room design options and thousands of DIY Decorations – unlock hidden areas for rewards
  • Power-up combos, incredible boosters, and tons of levels in a fun game of matching!

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Match3

I hope you enjoy this game. Please feel free to email me with your feedback using this handy link.

From Reviews

"I highly recommend this game! It is fun and challenging and fantastic!" - Ami Weller, GooglePlay

"This is a cute little game that progresses along quite nicely. I like the storyline." -  Chrisp one, App Store

"I'm really loving this game. Enjoying far more than Homescape or Gardenscape." - Candace Orman, GooglePlay

"Addictive." Nate Nate, GooglePlay

"This is a lot of fun! Tiffany has a good sense of humor and I love her 🐈." - Diane Wood, GooglePlay

Download Now

The game is free to play, with in-app purchases.

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Note: This is a re-post from the original, which appeared on www.catintheflock.com.


Announcement: Brunette Games Teams Up with Cherrypick on Interactive Novel Series

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I'm thrilled to announce Brunette Games' collaboration with Warsaw, Poland-based Cherrypick Games. As soon as CEO Martin Kwasnica and I started talking, I knew we shared the same vision. He wanted to make exactly the game series I wanted to make: A choice-based collection of interactive novels targeted toward older female players.

The overall series title is Crime Stories, and Cherrypick will release several books this winter, beginning with Mistletoe Arrow. In this series debut, the player is a member of an investigation team working to solve a mysterious murder. The story takes them through the dark side of social media in a near-future world to answer the question, Who killed Jonathan Frank? The list of suspects includes Frank's bar buddy, a coworker, and an online rival, just to name a few. Or could it have been his estranged wife--or daughter? It's up to you to find the truth--and decide whether the killer deserves more sympathy than the victim.

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Sneak-peek scene for an in-development Crime Stories book. All images courtesy Cherrypick Games.

I'm consulting on the overall Crime Stories project as well as writing one of the books in the series: A domestic noir thriller, Woman on the Bridge. Each night driving home from work, you see a strange sight: The same redheaded woman, dressed in a royal purple gown, standing in the middle of a steep bridge that is notorious for suicides. Then one day, the receptionist in your office goes missing, and the woman on the bridge also mysteriously disappears. Are the two connected, and if so, how? Players decide what kind of person they want their character to be as they follow bizarre clues, avoid arrest themselves, and decide a murderer's fate in this powerful story set in Seattle.

Woman on the Bridge is my third interactive novel and sixth book-length work, all of them in the mystery genre. I'm really excited to bring new levels of character options to players, in terms of truly co-creating who you want your character to be based on the choices she makes both for herself and in relation to others. I'm also trying to push the boundaries of the interactive format, crafting meaningful choices without sacrificing plot cohesion. As a game writer/designer, it's a delicate balance between freedom and control, and I'm always thinking about the player as a character with will and agency, a very different kind of writing than when I'm working on linear novels.

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It's been a pleasure to collaborate with the Cherrypick team, as they're truly committed to the mobile audience of women 35+, and approach their players with real respect and a joyous enthusiasm for bringing them great stories in a game app package. Cherrypick was founded in 2014 and has 18 games to its credit so far with more than 22 million downloads.

Look for more announcements and updates here on the blog this winter. For now, here's the official press release:

FOR IMMEDIATE RELEASE - October 30, 2018 - Warsaw, Poland; and St. Louis, Missouri, USA -

Lisa Brunette, head writer/designer and CEO of Brunette Games LLC announces she has joined the Cherrypick Games team to help develop a new visual novel free-to-play game series, Crime Stories.

Visual novels have recently gained massive popularity amongst female users of mobile devices, making the genre a perfect fit for Cherrypick Games' portfolio of products.

In this upcoming release, players will take part in a dark investigation, filled with twists and turns, interesting locations, and colorful characters. 

“Unlike movies or book series, the 'reader' is not a passive recipient; she co-creates the script. Players make choices that the hero's fate depends upon, making the narrative part of Crime Stories a crucial aspect of the production process. In order to meet the expectations of players, we brought in a leading game writer/designer with a traditional mystery book series plus two visual novels already to her credit. Lisa is an award-winning author who's collaborated previously with Pixelberry Studios on their hit game app, Choices. She has also worked for Nintendo, Cat Daddy Games, Take-Two Interactive, and Big Fish Games, once the world's largest casual games publisher,” says Martin Kwasnica, CEO of Cherrypick Games.
 
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Brunette is an award-winning author, game designer, and novelist. Her creations for games include hundreds of titles with a worldwide audience in the millions. In the academic year 2017/2018 she was a visiting professor at Webster University, where she lectured in the category of games and their creation. In addition, she has guest lectured at the University of Florida Digital Worlds Institute and Seattle University in the past. Brunette was the script writer on the Choices book Veil of Secrets. 
 
"As a fan of their hit game My Hospital, I was thrilled when Cherrypick Games reached out to me for collaboration on Crime Stories. Our visions aligned, both wanting to provide compelling stories and choice-based gameplay for an audience of older women," says Brunette.
 
“We are very happy that we were able to involve such an experienced person in developing the narration of our game. The success of her indie visual novel Sender Unknown, as well as her work on Veil of Secrets, are the best recommendation for Lisa’s skills. We believe that our cooperation will result in the creation of a hit in line with leading games on the market,” Kwasnica added.
 
For additional information, please contact Cherrypick Games or Lisa Brunette.
 
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