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We Grew Three Sizes This Year! A Brunette Games 2019 Recap

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The Brunette Games crew, from L to R: Anthony Valterra, Lisa Brunette, and Dexter Woltman.

At this time last year, I'd taken my first steps toward going beyond the solo act by engaging with a few project-based contractors, but I soon discovered that wasn't enough. There was opportunity to build Brunette Games into the dream team I'd always envisioned: A collaborative cabal of casual game scribes delivering the best narrative in the business.

Brunette Games has now tripled in size, with three full-time staff members:

  • Anthony Valterra, an industry vet who steered flagship brands such as Dungeons & Dragons and Avalon Hill for Wizards of the Coast. His publishing company also released the only roleplaying game guide governing the romantic lives of D&D characters, The Book of Erotic Fantasy. His thirty-year career in brand and grant management makes him ideal in his role as business director, and we've been grateful to get his seasoned perspective and writing chops on unannounced projects for Jam City, Daily Magic Productions, G5 Entertainment, Tuyoo, and Super Gaming. He's also contributed to our work on a new game app set to release in 2020, Tiles & Tales for Helsinki-based Kuuhubb, and Jam City's 2019 game Vineyard Valley. Some of you already know he's my husband in real life, too, making Brunette Games truly a family business.
  • Dexter Woltman, who, though new to the industry, is cut from the same cloth as the rest of us. As one of my original contractors, he's now put in a year with Brunette Games, and sometimes we think he gets us better than we get ourselves. Dexter is lead writer/designer on the top-performing Redemption Games title Sweet Escapes, and in his spare time, he's also written his first interactive novel for an unannounced new mobile app and designed and written for a new franchise title to release in 2020. A superb team player, he's also contributed to our work on numerous games for clients Kuuhubb, Jam City, G5 Entertainment, Tuyoo, Super Gaming, Storm8, Belka Games, and Cherrypick Games, just to name a few!
  • Lisa Brunette, intrepid owner and leader of Brunette Games. My focus this past year has been on taking the skills I honed on industry-dominating titles Matchington Mansion, Lily's Garden, and Choices, plus the five years I spent at the narrative helm at Big Fish, and transferring them to my team so that we have a group expertise not dependent on any one of us. Our collaborative process ensures clients an above-average narrative product, and I'm confident we'll see many more hit games in the coming year as a result.

In addition to the core three, we've got two others on the Bru Crew, both voice-over actors. Cammie Middleton records voiceover work for TV, film, and games out of her L.A. studio, while also playing lead roles in both film and stage productions, including appearances in the Golden Key award-winning "Rochester 1996," to rave reviews. Andy Mack is a longtime video-game voice actor whose work has been showcased at E3, Gamescon, GameInformer, and elsewhere and includes 2019's The Amazing Fantastics and Postal 4. They've both recorded for an unannounced Jam City title to release in 2020.

It's been a whirlwind year of success, but not without its struggle. As a small business owner, I can tell you that running a business from scratch is one of the hardest things I've ever done... from providing employee benefits such as health care to grappling with decisions like liability insurance to handling the complexity of a remote client network spanning the globe. Whether it's working over the July 4th holiday on a rush job (which we did) or getting up for 6 am calls with clients in an opposite time zone (which we do regularly), you have to be willing to go the extra mile. I'm proud to say everyone on this team is, and we have the game credits to prove it. That makes the struggle so worth it!

In 2019, Brunette Games worked with a total of 12 different clients to release three new games and produce new content for three existing games. We've also been working on 10 other games still in development. 

Here's a list of our 2019 new releases:

  • Lily's Garden, for Tactile Entertainment - narrative design, concept origination and character consulting, intro storyboard
  • Sweet Escapes, for Redemption Games - intro storyboard, narrative design, scriptwriting
  • Vineyard Valley, for Jam City - general consulting

We delivered new content for the following games:

  • Survivors: The Quest, for G5 Entertainment - narrative design, scriptwriting
  • Homicide Squad: Hidden Crimes, also for G5 Entertainment - narrative design, scriptwriting, editing
  • Sweet Escapes - narrative design, scriptwriting

And finally, we're working with the following clients on unannounced projects in various stages of development:

  • Graphite Lab
  • Daily Magic Productions
  • Storm8
  • Belka Games
  • Jam City
  • Tuyoo
  • Super Gaming
  • G5 Entertainment
  • Kuuhubb
  • Cherrypick Games

Looking ahead, we're excited about the opportunities for us in 2020 both close to home and far away. Our projects gel best when we can kick off the teamwork in person, which we were able to do this year right here in St. Louis with Graphite Lab, in Helsinki with Kuuhubb, and in L.A. with Jam City. Not every client has the budget for an onsite, but we look forward to seeing you at the Game Developers Conference in March and perhaps at other venues later on.

We wish you a prosperous 2020 filled with creativity, imagination, and great game stories!


Celebrating Our Successes, with a Little Help from Our Friends

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Making games involves a lot of hard work, sweat, and yes, some tears. So when the opportunity comes along to take a step back from the computer and celebrate, we take it.

That happened on a Monday evening here in winter, when our local game co-op hosted a big event. The St. Louis Game Developers Co-Op provides support, resources, events, and community to game developers in St. Louis, and Brunette Games is proud to be a member. Indie game development especially can be a lonely pursuit, so it's great to have a cooperative of likeminded solos and studios to tap for inspiration and commiseration. 

One of the coolest aspects of membership in the Co-Op is the annual party - where the above patch is given to every developer who made a game that year. It's basic game theory: We came, we saw, we kicked their @#$; now we want the reward. And it works. The patches are fairly well coveted. Just ask Brunette Games team members Dexter Woltman and Tamsen Reed, who received their first one.

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Lisa Brunette, Dexter Woltman, and Tamsen Reed, showing off their 2018 patches.

The most thrilling part of the evening was hearing all the games made by St. Louis developers in 2018. It was a loooong list!

We also had a little Brunette Games pre-party at HQ, which was an excuse to hang out a bit and enjoy the lovely gift sent to us by our friends at G5 Games. You really can never go wrong with chocolate and Champagne. We're proud of our work on G5's high-quality games Homicide Squad: Criminal Intent, Jewels of Rome, and for two years now, Survivors: The Quest.

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Champagne

We toasted to G5 as well as our friends at Cherrypick Games, whose games My Beauty Spa: Stars & Stories and an interactive novel series called Crime Stories we are also very proud to be a part of.

As some of you know, Dexter and Tamsen are both former students of mine from the game design program at Webster University. It was fun to have them bring +1s for the evening that also have connections to Webster: Sam Falvey, another former student of mine and a great artist, and also an artist and Webster student, Ellen Warning, whose acquaintance I first made in game form. Dexter had created a game inspired by her and submitted it for an assignment in my World Design class ("Ellen: The Game"). This might be the first time I've ever met the game version of someone first, and then met her in real life.

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From L-R: Lisa Brunette, Tamsen Reed, Sam Falvey, Dexter Woltman, and Ellen Warning

Sadly missing from the festivities was our fourth team member, Elisa Mader, who represents Brunette Games in Seattle. But all was not lost, as her contribution was celebrated in absentia, and we sent her both a patch - she is after all an honorary St. Louis developer - and a pack of chocolates with Missouri pecans. She said she couldn't put them down.

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Thanks to all our clients, players, supporters, friends, and family. You helped make 2018 a successful year of accomplishment and change for Brunette Games!