The Brunette who games
I’m Lisa Brunette, owner of the casual game industry’s premiere storytelling studio, Brunette Games. I’m an OG veteran—you might even call me an influencer—who’s designed and written narratives for some of the best-performing puzzle games on the app stores today.
The game stories talked about here reflect my own creative work as well as the output of the legendary indie team I built from scratch and spearheaded for many years.
Now operating as a solo consultant, I continue to design and write stories for top game studios, helping them develop hit games for billions of players worldwide.
Work I’m known for
Narrative design and scriptwriting for some of the best-known brands in the entertainment world, such as M&M’S, Disney Frozen, and Family Guy
Collaborations with the top studios in casual-app gaming, including Metacore, Magic Tavern, Jam City, Tilting Point, Tactile, and many others
Hundreds of game stories, including Merge Mansion, Matchington Mansion, Lily’s Garden, Fiona's Farm, and more
Subscribers
Current Brunette Games clients get a paid subscription automatically, with full benefits. If you’re not a client, you can subscribe for the publicly available content for free, or purchase a monthly or yearly subscription to receive everything clients get.
In the future, I may also offer one-off materials for purchase, such as guides on game-writing in general and specifically for interactive novels, or one-on-one career advice sessions.
About me
I’ve spent nearly 20 years in game development, half as an enterprising indie and the other half in leadership roles at Big Fish Games, Nintendo, and Cat Daddy, a Take-2 Interactive studio. Brunette Games has provided narrative content for 50 app games over ten successful, profitable years and counting. Prior to that, I earned credits on hundreds of games published for PC/Mac and mobile by Big Fish and for Nintendo, Sony, and Microsoft consoles and handheld devices. I speak on game design via podcasts and at industry conferences and have served as a visiting professor in the game-design program at Webster University.
Before I got into games, I was a journalist and writing teacher, with bylines in the Seattle Post-Intelligencer, Seattle Woman, Poets & Writers, and many other publications. I also earned a tenured professorship at Pierce College in Tacoma, Washington, where I taught Shakespeare, creative writing, and a composition class themed on pop culture and games.
My personal philosophy
Games are for everyone, and we all have a fantasy world that deserves space. I’ve never needed to curb male fantasy in my quest to make games for women.
Writers should always design and write in service to the game, fully integrating the story and world with the puzzle and play.
Story has the power to delight and change the world, and it can make or break a game.
Looking to hire me for your next project?
I’d love to chat. Please reach out:
brunettegamesofficial[at]gmail[dot]com





