Services
Brunette Games is the business entity now solely operated by me: Expert game consultant and narrative designer Lisa Brunette. Building on 30+ years’ experience as a professional storyteller and nearly two decades in the game industry, I craft the characters and stories for some of the entertainment industry's top game studios, helping my clients develop hit games for billions of players worldwide.
I design
Game narrative arcs
Cutscene director’s storyboard notes
Task and quest layouts
Branching dialogue systems
Choice statistic systems
Character and clothing concepts
World settings
Environmental art and level concepts
Story/puzzle integrations
Tutorial flows
Narrative ad campaigns and ancillary narrative content
I write
Character dialogue scripts
Cutscene dialogue
Tutorial messaging
UI messaging
Player-feedback dialogue
Game, character, and feature names, bios, lore, and other in-game text
Ad campaign materials (vignette outlines, scripts, etc.)
I do NOT use
AI writing in any of my deliverables
AI to edit my game text
AI in my newsletter content
Studio accomplishments
Finalist for the 2023 PocketGamer Award for Best Service Provider, and for Game of the Year for Wild Things, a title I wrote and designed for client Jam City for the Netflix platform.
Responsible for the narrative on hundreds of games, many of them top-performing, genre-defining hits, including Merge Mansion, Lily's Garden, and Matchington Mansion.
Expertise spanning all casual-mobile genres: color sort, hidden object, match-3, slots, merge, jigsaw, bubble popper, and many others.
Experience designing and writing deep interactive novels with branching dialogue, including the first mystery novel published in the Choices app.
Recently expanded into wellness apps (Mood Bloom) and subscription-based games for the Netflix and Apple platforms.
Clients include large, well-established studios (Jam City, Metacore, and others), as well as talented up-and-comers (Ace Games, ZiMAD, etc.). Their games consistently rank in the top 500 in the app-store charts and are played by billions worldwide.
My credits include some of the best IPs in the world, most notably M&M'S, Family Guy, and Disney's Frozen.
I’ve been called a “legend” and “rock star” in the game industry, with 30+ years’ experience spanning entertainment, publishing, and management.
I headlined GDC as a speaker back in 2012 and have presented at numerous industry conferences, including MAGCon, PixelPop, and Casual Connect. I regularly author design articles and have served as a podcast guest via PocketGamer, ironSource, and other venues.
I’ve been named an industry influencer, with appearances in a high-profile documentary, my work cited in academia.
Final word
My clients are very successful when they trust my experience and deep understanding of the casual-game audience. My track record of hit games showcases my superior skills as a narrative designer, and I find the best games emerge when I can fully collaborate with talented, innovative artists, animators, and game-mechanics designers.
I look forward to crafting stories your players will love!


